VRTK_UIDraggableItem
extends MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
Overview
Denotes a Unity UI Element as being draggable on the UI Canvas.
If a UI Draggable item is set to
Restrict To Drop Zone = true
then the UI Draggable item must be a child of an element that has the VRTK_UIDropZone script applied to it to ensure it starts in a valid drop zone.
Script Usage:
- Place the
VRTK_UIDraggableItem
script on the Unity UI element that is to be dragged.
Inspector Parameters
- Restrict To Drop Zone: If checked then the UI element can only be dropped in valid a VRTK_UIDropZone object and must start as a child of a VRTK_UIDropZone object. If unchecked then the UI element can be dropped anywhere on the canvas.
- Restrict To Original Canvas: If checked then the UI element can only be dropped on the original parent canvas. If unchecked the UI element can be dropped on any valid VRTK_UICanvas.
- Forward Offset: The offset to bring the UI element forward when it is being dragged.
Class Variables
public GameObject validDropZone
- The current valid drop zone the dragged element is hovering over.
Class Events
DraggableItemDropped
- Emitted when the draggable item is successfully dropped.DraggableItemReset
- Emitted when the draggable item is reset.
Unity Events
Adding the VRTK_UIDraggableItem_UnityEvents
component to VRTK_UIDraggableItem
object allows access to UnityEvents
that will react identically to the Class Events.
- All C# delegate events are mapped to a Unity Event with the
On
prefix. e.g.MyEvent
->OnMyEvent
.
Event Payload
GameObject target
- The target the item is dragged onto.
Example
VRTK/Examples/034_Controls_InteractingWithUnityUI
demonstrates a collection of UI elements that are draggable
Updated less than a minute ago