{"__v":0,"_id":"58796783cd4a9c37007c976c","category":{"version":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","_id":"58796781cd4a9c37007c96f6","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:50:06.279Z","from_sync":false,"order":8,"slug":"grab-attach-mechanics","title":"Grab Attach Mechanics"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T16:52:58.205Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":8,"body":"> extends [VRTK_TrackObjectGrabAttach](doc:vrtk_trackobjectgrabattach)\n\n## Overview\n\nThe Rotator Track Grab Attach script is used to track the object but instead of the object tracking the direction of the controller, a force is applied to the object to cause it to rotate.\n\nThis is ideal for hinged joints on items such as wheels or doors.\n\n## Class Methods\n\n### StopGrab/1\n\n  > `public override void StopGrab(bool applyGrabbingObjectVelocity)`\n\n  * Parameters\n   * `bool applyGrabbingObjectVelocity` - If true will apply the current velocity of the grabbing object to the grabbed object on release.\n  * Returns\n   * _none_\n\nThe StopGrab method ends the grab of the current object and cleans up the state.\n\n### ProcessFixedUpdate/0\n\n  > `public override void ProcessFixedUpdate()`\n\n  * Parameters\n   * _none_\n  * Returns\n   * _none_\n\nThe ProcessFixedUpdate method is run in every FixedUpdate method on the interactable object. It applies a force to the grabbed object to move it in the direction of the grabbing object.\n\n## Example\n\n`VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Wheel and Door objects in the scene.","excerpt":"","slug":"vrtk_rotatortrackgrabattach","type":"basic","title":"VRTK_RotatorTrackGrabAttach"}

VRTK_RotatorTrackGrabAttach


> extends [VRTK_TrackObjectGrabAttach](doc:vrtk_trackobjectgrabattach) ## Overview The Rotator Track Grab Attach script is used to track the object but instead of the object tracking the direction of the controller, a force is applied to the object to cause it to rotate. This is ideal for hinged joints on items such as wheels or doors. ## Class Methods ### StopGrab/1 > `public override void StopGrab(bool applyGrabbingObjectVelocity)` * Parameters * `bool applyGrabbingObjectVelocity` - If true will apply the current velocity of the grabbing object to the grabbed object on release. * Returns * _none_ The StopGrab method ends the grab of the current object and cleans up the state. ### ProcessFixedUpdate/0 > `public override void ProcessFixedUpdate()` * Parameters * _none_ * Returns * _none_ The ProcessFixedUpdate method is run in every FixedUpdate method on the interactable object. It applies a force to the grabbed object to move it in the direction of the grabbing object. ## Example `VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Wheel and Door objects in the scene.