{"metadata":{"image":[],"title":"","description":""},"api":{"url":"","auth":"required","results":{"codes":[]},"settings":"","params":[]},"next":{"description":"","pages":[]},"title":"VRTK_RotatorTrackGrabAttach","type":"basic","slug":"vrtk_rotatortrackgrabattach","excerpt":"","body":"> extends [VRTK_TrackObjectGrabAttach](doc:vrtk_trackobjectgrabattach)\n\n## Overview\n\nApplies a rotational force to the grabbed Interactable Object.\n\n  > The Interactable Object is not attached to the grabbing object but rather has a rotational force applied based on the rotation of the grabbing object.\n\n**Script Usage:**\n * Place the `VRTK_RotatorTrackGrabAttach` script on either:\n   * The GameObject of the Interactable Object to detect interactions on.\n   * Any other scene GameObject and then link that GameObject to the Interactable Objects `Grab Attach Mechanic Script` parameter to denote use of the grab mechanic.\n\n## Class Methods\n\n### StopGrab/1\n\n  > `public override void StopGrab(bool applyGrabbingObjectVelocity)`\n\n * Parameters\n   * `bool applyGrabbingObjectVelocity` - If `true` will apply the current velocity of the grabbing object to the grabbed Interactable Object on release.\n * Returns\n   * _none_\n\nThe StopGrab method ends the grab of the current Interactable Object and cleans up the state.\n\n### ProcessFixedUpdate/0\n\n  > `public override void ProcessFixedUpdate()`\n\n * Parameters\n   * _none_\n * Returns\n   * _none_\n\nThe ProcessFixedUpdate method is run in every FixedUpdate method on the Interactable Object. It applies a force to the grabbed Interactable Object to move it in the direction of the grabbing object.\n\n## Example\n\n`VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Wheel and Door objects in the scene.","updates":[],"order":8,"isReference":false,"hidden":false,"sync_unique":"","link_url":"","link_external":false,"_id":"5b1f8576c2505d000312549a","category":{"sync":{"isSync":false,"url":""},"pages":[],"title":"Grab Attach Mechanics","slug":"grab-attach-mechanics","order":9,"from_sync":false,"reference":false,"_id":"5b1f8576c2505d000312542c","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-01T16:50:06.279Z","__v":0},"parentDoc":null,"user":"571fa519db52d01700f5cf3d","project":"571fa55ca0acd42000af9545","version":{"version":"3.3.0","version_clean":"3.3.0","codename":"Mangalica","is_stable":true,"is_beta":false,"is_hidden":false,"is_deprecated":false,"categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z"},"createdAt":"2017-01-01T16:52:58.205Z","githubsync":"","__v":0}

VRTK_RotatorTrackGrabAttach


> extends [VRTK_TrackObjectGrabAttach](doc:vrtk_trackobjectgrabattach) ## Overview Applies a rotational force to the grabbed Interactable Object. > The Interactable Object is not attached to the grabbing object but rather has a rotational force applied based on the rotation of the grabbing object. **Script Usage:** * Place the `VRTK_RotatorTrackGrabAttach` script on either: * The GameObject of the Interactable Object to detect interactions on. * Any other scene GameObject and then link that GameObject to the Interactable Objects `Grab Attach Mechanic Script` parameter to denote use of the grab mechanic. ## Class Methods ### StopGrab/1 > `public override void StopGrab(bool applyGrabbingObjectVelocity)` * Parameters * `bool applyGrabbingObjectVelocity` - If `true` will apply the current velocity of the grabbing object to the grabbed Interactable Object on release. * Returns * _none_ The StopGrab method ends the grab of the current Interactable Object and cleans up the state. ### ProcessFixedUpdate/0 > `public override void ProcessFixedUpdate()` * Parameters * _none_ * Returns * _none_ The ProcessFixedUpdate method is run in every FixedUpdate method on the Interactable Object. It applies a force to the grabbed Interactable Object to move it in the direction of the grabbing object. ## Example `VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Wheel and Door objects in the scene.