Panel Menu Item Controller
Overview
Intercepts the controller events sent from a VRTK_PanelMenuController
and passes them onto additional custom event subscriber scripts, which then carry out the required custom UI actions.
This script is not directly part of a prefab but is a helper associated to the
PanelMenu
prefab.
- Place the
VRTK/Prefabs/PanelMenu/VRTK_PanelMenuItemController
script on the child GameObject of any Panel Item Container which is contained within thePanelMenuController
prefab within the scene. - Pick up the VRTK_InteractableObject show/hide the panel menu by pressing the touchpad top/bottom/left/right you can open/close the child UI panel that has been assigned via the Unity Editor panel.
Class Events
PanelMenuItemShowing
- Emitted when the panel menu item is showing.PanelMenuItemHiding
- Emitted when the panel menu item is hiding.PanelMenuItemSwipeLeft
- Emitted when the panel menu item is open and the user swipes left on the controller touchpad.PanelMenuItemSwipeRight
- Emitted when the panel menu item is open and the user swipes right on the controller touchpad.PanelMenuItemSwipeTop
- Emitted when the panel menu item is open and the user swipes top on the controller touchpad.PanelMenuItemSwipeBottom
- Emitted when the panel menu item is open and the user swipes bottom on the controller touchpad.PanelMenuItemTriggerPressed
- Emitted when the panel menu item is open and the user presses the trigger of the controller holding the interactable object.
Event Payload
GameObject interactableObject
- The GameObject for the interactable object the PanelMenu is attached to.
Class Methods
SetPanelMenuItemEvent/1
public virtual PanelMenuItemControllerEventArgs SetPanelMenuItemEvent(GameObject interactableObject)
- Parameters
GameObject interactableObject
- The object the menu is attached to.
- Returns
PanelMenuItemControllerEventArgs
- The payload for the event.
The SetPanelMenuItemEvent is used to build up the event payload.
Show/1
public virtual void Show(GameObject interactableObject)
- Parameters
GameObject interactableObject
- The object the menu is attached to.
- Returns
- none
The Show method is used to show the menu.
Hide/1
public virtual void Hide(GameObject interactableObject)
- Parameters
GameObject interactableObject
- The object the menu is attached to.
- Returns
- none
The Hide method is used to show the menu.
SwipeLeft/1
public virtual void SwipeLeft(GameObject interactableObject)
- Parameters
GameObject interactableObject
- The object the menu is attached to.
- Returns
- none
The SwipeLeft method is used when the control is swiped left.
SwipeRight/1
public virtual void SwipeRight(GameObject interactableObject)
- Parameters
GameObject interactableObject
- The object the menu is attached to.
- Returns
- none
The SwipeRight method is used when the control is swiped right.
SwipeTop/1
public virtual void SwipeTop(GameObject interactableObject)
- Parameters
GameObject interactableObject
- The object the menu is attached to.
- Returns
- none
The SwipeTop method is used when the control is swiped up.
SwipeBottom/1
public virtual void SwipeBottom(GameObject interactableObject)
- Parameters
GameObject interactableObject
- The object the menu is attached to.
- Returns
- none
The SwipeBottom method is used when the control is swiped down.
TriggerPressed/1
public virtual void TriggerPressed(GameObject interactableObject)
- Parameters
GameObject interactableObject
- The object the menu is attached to.
- Returns
- none
The TriggerPressed method is used when the control action button is pressed.
Example
040_Controls_Panel_Menu
contains three basic interactive object examples of the PanelMenu in use.
Updated less than a minute ago