extends VRTK_BaseGrabAttach


Marks the Interactable Object as being climbable.

The Interactable Object will not be grabbed to the controller, instead in conjunction with the VRTK_PlayerClimb script will enable the PlayArea to be moved around as if it was climbing.

Script Usage:

  • Place the VRTK_ClimbableGrabAttach script on either:
    • The GameObject of the Interactable Object to detect interactions on.
    • Any other scene GameObject and then link that GameObject to the Interactable Objects Grab Attach Mechanic Script parameter to denote use of the grab mechanic.

Inspector Parameters

  • Use Object Rotation: Will respect the grabbed climbing object's rotation if it changes dynamically


VRTK/Examples/037_CameraRig_ClimbingFalling uses this grab attach mechanic for each item that is climbable in the scene.