{"metadata":{"image":[],"title":"","description":""},"api":{"url":"","auth":"required","results":{"codes":[]},"settings":"","params":[]},"next":{"description":"","pages":[]},"title":"VRTK_HipTracking","type":"basic","slug":"vrtk_hiptracking","excerpt":"","body":"## Overview\n\nAttempts to provide the relative position of a hip without the need for additional hardware sensors.\n\n**Script Usage:**\n * Place the `VRTK_HipTracking` script on any active scene GameObject and this GameObject will then track to the estimated hip position.\n\n## Inspector Parameters\n\n * **Head Offset:** Distance underneath Player Head for hips to reside.\n * **Head Override:** Optional Transform to use as the Head Object for calculating hip position. If none is given one will try to be found in the scene.\n * **Reference Up:** Optional Transform to use for calculating which way is 'Up' relative to the player for hip positioning.","updates":[],"order":5,"isReference":false,"hidden":false,"sync_unique":"","link_url":"","link_external":false,"_id":"5b1f8576c2505d0003125449","category":{"sync":{"isSync":false,"url":""},"pages":[],"title":"Presence","slug":"presence","order":11,"from_sync":false,"reference":false,"_id":"5b1f8576c2505d000312542e","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-01T16:58:11.374Z","__v":0},"user":"571fa519db52d01700f5cf3d","project":"571fa55ca0acd42000af9545","parentDoc":null,"version":{"version":"3.3.0","version_clean":"3.3.0","codename":"Mangalica","is_stable":true,"is_beta":false,"is_hidden":false,"is_deprecated":false,"categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z"},"createdAt":"2017-01-01T16:59:10.986Z","githubsync":"","__v":0}
## Overview Attempts to provide the relative position of a hip without the need for additional hardware sensors. **Script Usage:** * Place the `VRTK_HipTracking` script on any active scene GameObject and this GameObject will then track to the estimated hip position. ## Inspector Parameters * **Head Offset:** Distance underneath Player Head for hips to reside. * **Head Override:** Optional Transform to use as the Head Object for calculating hip position. If none is given one will try to be found in the scene. * **Reference Up:** Optional Transform to use for calculating which way is 'Up' relative to the player for hip positioning.