Attempts to provide the relative position of a hip without the need for additional hardware sensors.

Script Usage:

  • Place the VRTK_HipTracking script on any active scene GameObject and this GameObject will then track to the estimated hip position.

Inspector Parameters

  • Head Offset: Distance underneath Player Head for hips to reside.
  • Head Override: Optional Transform to use as the Head Object for calculating hip position. If none is given one will try to be found in the scene.
  • Reference Up: Optional Transform to use for calculating which way is 'Up' relative to the player for hip positioning.