Attempts to provide the relative position of a hip without the need for additional hardware sensors.
- Place the
VRTK_HipTrackingscript on any active scene GameObject and this GameObject will then track to the estimated hip position.
- Head Offset: Distance underneath Player Head for hips to reside.
- Head Override: Optional Transform to use as the Head Object for calculating hip position. If none is given one will try to be found in the scene.
- Reference Up: Optional Transform to use for calculating which way is 'Up' relative to the player for hip positioning.
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