{"_id":"594949e72be16d0026ec050e","category":{"_id":"594949e62be16d0026ec04db","version":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T17:01:47.129Z","from_sync":false,"order":13,"slug":"utilities","title":"Utilities"},"user":"571fa519db52d01700f5cf3d","parentDoc":null,"project":"571fa55ca0acd42000af9545","version":{"_id":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":2,"createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["594949e62be16d0026ec04ce","594949e62be16d0026ec04cf","594949e62be16d0026ec04d0","594949e62be16d0026ec04d1","594949e62be16d0026ec04d2","594949e62be16d0026ec04d3","594949e62be16d0026ec04d4","594949e62be16d0026ec04d5","594949e62be16d0026ec04d6","594949e62be16d0026ec04d7","594949e62be16d0026ec04d8","594949e62be16d0026ec04d9","594949e62be16d0026ec04da","594949e62be16d0026ec04db","594949e62be16d0026ec04dc","594949e62be16d0026ec04dd","594949e62be16d0026ec04de","594949e62be16d0026ec04df","594949e62be16d0026ec04e0","594949e62be16d0026ec04e1","59497219f4a8980024dd0631"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Kunekune","version_clean":"3.2.0","version":"3.2.0"},"__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-02-25T10:39:32.792Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":12,"body":"> extends [VRTK_ObjectFollow](doc:vrtk_objectfollow)\n\n## Overview\n\nChanges one game object's transform to follow another game object's transform.\n\n## Class Variables\n\n * `public enum FollowMoment` - The moment at which to follow.\n  * `OnUpdate` - Follow in the Update method.\n  * `OnLateUpdate` - Follow in the LateUpdate method.\n  * `OnPreRender` - Follow in the OnPreRender method. (This script doesn't have to be attached to a camera.)\n  * `OnPreCull` - Follow in the OnPreCull method. (This script doesn't have to be attached to a camera.)","excerpt":"","slug":"vrtk_transformfollow","type":"basic","title":"VRTK_TransformFollow"}

VRTK_TransformFollow


> extends [VRTK_ObjectFollow](doc:vrtk_objectfollow) ## Overview Changes one game object's transform to follow another game object's transform. ## Class Variables * `public enum FollowMoment` - The moment at which to follow. * `OnUpdate` - Follow in the Update method. * `OnLateUpdate` - Follow in the LateUpdate method. * `OnPreRender` - Follow in the OnPreRender method. (This script doesn't have to be attached to a camera.) * `OnPreCull` - Follow in the OnPreCull method. (This script doesn't have to be attached to a camera.)