{"__v":0,"_id":"58796782cd4a9c37007c9746","category":{"version":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","_id":"58796781cd4a9c37007c96f4","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:45:52.489Z","from_sync":false,"order":6,"slug":"interactions","title":"Interactions"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T16:47:43.281Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":7,"body":"## Overview\n\nThe Interact Haptics script is attached on the same GameObject as an Interactable Object script and provides controller haptics on touch, grab and use of the object.\n\n## Inspector Parameters\n\n * **Strength On Touch:** Denotes how strong the rumble in the controller will be on touch.\n * **Duration On Touch:** Denotes how long the rumble in the controller will last on touch.\n * **Interval On Touch:** Denotes interval betweens rumble in the controller on touch.\n * **Strength On Grab:** Denotes how strong the rumble in the controller will be on grab.\n * **Duration On Grab:** Denotes how long the rumble in the controller will last on grab.\n * **Interval On Grab:** Denotes interval betweens rumble in the controller on grab.\n * **Strength On Use:** Denotes how strong the rumble in the controller will be on use.\n * **Duration On Use:** Denotes how long the rumble in the controller will last on use.\n * **Interval On Use:** Denotes interval betweens rumble in the controller on use.\n\n## Class Methods\n\n### HapticsOnTouch/1\n\n  > `public virtual void HapticsOnTouch(VRTK_ControllerActions controllerActions)`\n\n  * Parameters\n   * `VRTK_ControllerActions controllerActions` - The controller to activate the haptic feedback on.\n  * Returns\n   * _none_\n\nThe HapticsOnTouch method triggers the haptic feedback on the given controller for the settings associated with touch.\n\n### HapticsOnGrab/1\n\n  > `public virtual void HapticsOnGrab(VRTK_ControllerActions controllerActions)`\n\n  * Parameters\n   * `VRTK_ControllerActions controllerActions` - The controller to activate the haptic feedback on.\n  * Returns\n   * _none_\n\nThe HapticsOnGrab method triggers the haptic feedback on the given controller for the settings associated with grab.\n\n### HapticsOnUse/1\n\n  > `public virtual void HapticsOnUse(VRTK_ControllerActions controllerActions)`\n\n  * Parameters\n   * `VRTK_ControllerActions controllerActions` - The controller to activate the haptic feedback on.\n  * Returns\n   * _none_\n\nThe HapticsOnUse method triggers the haptic feedback on the given controller for the settings associated with use.","excerpt":"","slug":"vrtk_interacthaptics","type":"basic","title":"VRTK_InteractHaptics"}

VRTK_InteractHaptics


## Overview The Interact Haptics script is attached on the same GameObject as an Interactable Object script and provides controller haptics on touch, grab and use of the object. ## Inspector Parameters * **Strength On Touch:** Denotes how strong the rumble in the controller will be on touch. * **Duration On Touch:** Denotes how long the rumble in the controller will last on touch. * **Interval On Touch:** Denotes interval betweens rumble in the controller on touch. * **Strength On Grab:** Denotes how strong the rumble in the controller will be on grab. * **Duration On Grab:** Denotes how long the rumble in the controller will last on grab. * **Interval On Grab:** Denotes interval betweens rumble in the controller on grab. * **Strength On Use:** Denotes how strong the rumble in the controller will be on use. * **Duration On Use:** Denotes how long the rumble in the controller will last on use. * **Interval On Use:** Denotes interval betweens rumble in the controller on use. ## Class Methods ### HapticsOnTouch/1 > `public virtual void HapticsOnTouch(VRTK_ControllerActions controllerActions)` * Parameters * `VRTK_ControllerActions controllerActions` - The controller to activate the haptic feedback on. * Returns * _none_ The HapticsOnTouch method triggers the haptic feedback on the given controller for the settings associated with touch. ### HapticsOnGrab/1 > `public virtual void HapticsOnGrab(VRTK_ControllerActions controllerActions)` * Parameters * `VRTK_ControllerActions controllerActions` - The controller to activate the haptic feedback on. * Returns * _none_ The HapticsOnGrab method triggers the haptic feedback on the given controller for the settings associated with grab. ### HapticsOnUse/1 > `public virtual void HapticsOnUse(VRTK_ControllerActions controllerActions)` * Parameters * `VRTK_ControllerActions controllerActions` - The controller to activate the haptic feedback on. * Returns * _none_ The HapticsOnUse method triggers the haptic feedback on the given controller for the settings associated with use.