{"_id":"594949e62be16d0026ec0502","category":{"_id":"594949e62be16d0026ec04d9","version":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T17:00:24.070Z","from_sync":false,"order":11,"slug":"ui","title":"UI"},"parentDoc":null,"user":"571fa519db52d01700f5cf3d","project":"571fa55ca0acd42000af9545","version":{"_id":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":2,"createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["594949e62be16d0026ec04ce","594949e62be16d0026ec04cf","594949e62be16d0026ec04d0","594949e62be16d0026ec04d1","594949e62be16d0026ec04d2","594949e62be16d0026ec04d3","594949e62be16d0026ec04d4","594949e62be16d0026ec04d5","594949e62be16d0026ec04d6","594949e62be16d0026ec04d7","594949e62be16d0026ec04d8","594949e62be16d0026ec04d9","594949e62be16d0026ec04da","594949e62be16d0026ec04db","594949e62be16d0026ec04dc","594949e62be16d0026ec04dd","594949e62be16d0026ec04de","594949e62be16d0026ec04df","594949e62be16d0026ec04e0","594949e62be16d0026ec04e1","59497219f4a8980024dd0631"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Kunekune","version_clean":"3.2.0","version":"3.2.0"},"__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T17:00:53.933Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":1,"body":"## Overview\n\nThe UI Canvas is used to denote which World Canvases are interactable by a UI Pointer.\n\nWhen the script is enabled it will disable the `Graphic Raycaster` on the canvas and create a custom `UI Graphics Raycaster` and the Blocking Objects and Blocking Mask settings are copied over from the `Graphic Raycaster`.\n\n## Inspector Parameters\n\n * **Click On Pointer Collision:** Determines if a UI Click action should happen when a UI Pointer game object collides with this canvas.\n * **Auto Activate Within Distance:** Determines if a UI Pointer will be auto activated if a UI Pointer game object comes within the given distance of this canvas. If a value of `0` is given then no auto activation will occur.\n\n## Example\n\n`VRTK/Examples/034_Controls_InteractingWithUnityUI` uses the `VRTK_UICanvas` script on two of the canvases to show how the UI Pointer can interact with them.","excerpt":"","slug":"vrtk_uicanvas","type":"basic","title":"VRTK_UICanvas"}
## Overview The UI Canvas is used to denote which World Canvases are interactable by a UI Pointer. When the script is enabled it will disable the `Graphic Raycaster` on the canvas and create a custom `UI Graphics Raycaster` and the Blocking Objects and Blocking Mask settings are copied over from the `Graphic Raycaster`. ## Inspector Parameters * **Click On Pointer Collision:** Determines if a UI Click action should happen when a UI Pointer game object collides with this canvas. * **Auto Activate Within Distance:** Determines if a UI Pointer will be auto activated if a UI Pointer game object comes within the given distance of this canvas. If a value of `0` is given then no auto activation will occur. ## Example `VRTK/Examples/034_Controls_InteractingWithUnityUI` uses the `VRTK_UICanvas` script on two of the canvases to show how the UI Pointer can interact with them.