{"metadata":{"image":[],"title":"","description":""},"api":{"url":"","auth":"required","results":{"codes":[]},"settings":"","params":[]},"next":{"description":"","pages":[]},"title":"VRTK_SpringJointGrabAttach","type":"basic","slug":"vrtk_springjointgrabattach","excerpt":"","body":"> extends [VRTK_BaseJointGrabAttach](doc:vrtk_basejointgrabattach)\n\n## Overview\n\nAttaches the grabbed Interactable Object to the grabbing object via a Spring Joint.\n\n  > The Interactable Object will be attached to the grabbing object via a Spring Joint and the Joint can be broken upon colliding the Interactable Object with other colliders.\n\n**Script Usage:**\n * Place the `VRTK_SpringJointGrabAttach` script on either:\n   * The GameObject of the Interactable Object to detect interactions on.\n   * Any other scene GameObject and then link that GameObject to the Interactable Objects `Grab Attach Mechanic Script` parameter to denote use of the grab mechanic.\n\n## Inspector Parameters\n\n * **Break Force:** Maximum force the Joint can withstand before breaking. Setting to `infinity` ensures the Joint is unbreakable.\n * **Strength:** The strength of the spring.\n * **Damper:** The amount of dampening to apply to the spring.\n\n## Example\n\n`VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Drawer object in the scene.","updates":[],"order":4,"isReference":false,"hidden":false,"sync_unique":"","link_url":"","link_external":false,"_id":"5b1f8576c2505d0003125496","category":{"sync":{"isSync":false,"url":""},"pages":[],"title":"Grab Attach Mechanics","slug":"grab-attach-mechanics","order":9,"from_sync":false,"reference":false,"_id":"5b1f8576c2505d000312542c","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-01T16:50:06.279Z","__v":0},"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","parentDoc":null,"version":{"version":"3.3.0","version_clean":"3.3.0","codename":"Mangalica","is_stable":true,"is_beta":false,"is_hidden":false,"is_deprecated":false,"categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z"},"createdAt":"2017-01-01T16:51:45.699Z","githubsync":"","__v":0}

VRTK_SpringJointGrabAttach


> extends [VRTK_BaseJointGrabAttach](doc:vrtk_basejointgrabattach) ## Overview Attaches the grabbed Interactable Object to the grabbing object via a Spring Joint. > The Interactable Object will be attached to the grabbing object via a Spring Joint and the Joint can be broken upon colliding the Interactable Object with other colliders. **Script Usage:** * Place the `VRTK_SpringJointGrabAttach` script on either: * The GameObject of the Interactable Object to detect interactions on. * Any other scene GameObject and then link that GameObject to the Interactable Objects `Grab Attach Mechanic Script` parameter to denote use of the grab mechanic. ## Inspector Parameters * **Break Force:** Maximum force the Joint can withstand before breaking. Setting to `infinity` ensures the Joint is unbreakable. * **Strength:** The strength of the spring. * **Damper:** The amount of dampening to apply to the spring. ## Example `VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Drawer object in the scene.