{"__v":0,"_id":"58b159a525d13f23007437b7","category":{"project":"571fa55ca0acd42000af9545","version":"58796781cd4a9c37007c96ef","_id":"58b1596f5dae732f00adeca2","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-02-25T10:16:15.006Z","from_sync":false,"order":5,"slug":"object-control-actions","title":"Object Control Actions"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-02-25T10:17:09.964Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":1,"body":"## Overview\n\nThe Base Object Control Action script is an abstract class that all object control action scripts inherit.\n\nAs this is an abstract class, it cannot be applied directly to a game object and performs no logic.\n\n## Inspector Parameters\n\n * **Object Control Script:** The Object Control script to receive axis change events from.\n * **Listen On Axis Change:** Determines which Object Control Axis event to listen to.","excerpt":"","slug":"vrtk_baseobjectcontrolaction","type":"basic","title":"VRTK_BaseObjectControlAction"}

VRTK_BaseObjectControlAction


## Overview The Base Object Control Action script is an abstract class that all object control action scripts inherit. As this is an abstract class, it cannot be applied directly to a game object and performs no logic. ## Inspector Parameters * **Object Control Script:** The Object Control script to receive axis change events from. * **Listen On Axis Change:** Determines which Object Control Axis event to listen to.