{"_id":"5b1f8576c2505d00031254a5","category":{"_id":"5b1f8576c2505d0003125425","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2016-07-31T16:56:01.612Z","from_sync":false,"order":1,"slug":"prefabs","title":"Prefabs"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mangalica","version_clean":"3.3.0","version":"3.3.0"},"githubsync":"","__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2016-07-31T17:46:12.091Z","link_external":false,"link_url":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":2,"body":"## Overview\n\nAdds an in-scene representation of the Unity console on a world space canvas.\n\n**Prefab Usage:**\n * Place the `VRTK/Prefabs/ConsoleViewerCanvas/ConsoleViewerCanvas` prefab into the scene hierarchy.\n\n  > It is also possible to interact with the `ConsoleViewerCanvas` with a `VRTK_UIPointer`.\n\n## Inspector Parameters\n\n * **Font Size:** The size of the font the log text is displayed in.\n * **Info Message:** The colour of the text for an info log message.\n * **Assert Message:** The colour of the text for an assertion log message.\n * **Warning Message:** The colour of the text for a warning log message.\n * **Error Message:** The colour of the text for an error log message.\n * **Exception Message:** The colour of the text for an exception log message.\n\n## Class Methods\n\n### SetCollapse/1\n\n  > `public virtual void SetCollapse(bool state)`\n\n * Parameters\n   * `bool state` - The state of whether to collapse the output messages, true will collapse and false will not collapse.\n * Returns\n   * _none_\n\nThe SetCollapse method determines whether the console will collapse same message output into the same line. A state of `true` will collapse messages and `false` will print the same message for each line.\n\n### ClearLog/0\n\n  > `public virtual void ClearLog()`\n\n * Parameters\n   * _none_\n * Returns\n   * _none_\n\nThe ClearLog method clears the current log view of all messages","excerpt":"","slug":"consoleviewercanvas","type":"basic","title":"Console Viewer"}
## Overview Adds an in-scene representation of the Unity console on a world space canvas. **Prefab Usage:** * Place the `VRTK/Prefabs/ConsoleViewerCanvas/ConsoleViewerCanvas` prefab into the scene hierarchy. > It is also possible to interact with the `ConsoleViewerCanvas` with a `VRTK_UIPointer`. ## Inspector Parameters * **Font Size:** The size of the font the log text is displayed in. * **Info Message:** The colour of the text for an info log message. * **Assert Message:** The colour of the text for an assertion log message. * **Warning Message:** The colour of the text for a warning log message. * **Error Message:** The colour of the text for an error log message. * **Exception Message:** The colour of the text for an exception log message. ## Class Methods ### SetCollapse/1 > `public virtual void SetCollapse(bool state)` * Parameters * `bool state` - The state of whether to collapse the output messages, true will collapse and false will not collapse. * Returns * _none_ The SetCollapse method determines whether the console will collapse same message output into the same line. A state of `true` will collapse messages and `false` will print the same message for each line. ### ClearLog/0 > `public virtual void ClearLog()` * Parameters * _none_ * Returns * _none_ The ClearLog method clears the current log view of all messages