{"_id":"5b1f8576c2505d00031254b1","category":{"_id":"5b1f8576c2505d0003125428","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:41:26.797Z","from_sync":false,"order":4,"slug":"locomotion","title":"Locomotion"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mangalica","version_clean":"3.3.0","version":"3.3.0"},"githubsync":"","__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T16:43:47.497Z","link_external":false,"link_url":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":4,"body":"## Overview\n\nPrevents teleportation when the HMD is colliding with valid geometry.\n\n**Required Components:**\n * `VRTK_BasicTeleport` - A Teleport script to utilise for teleporting the play area.\n * `VRTK_HeadsetCollision` - A Headset Collision script for detecting when the headset has collided with valid geometry.\n\n**Script Usage:**\n * Place the `VRTK_TeleportDisableOnHeadsetCollision` script on any active scene GameObject.\n\n## Inspector Parameters\n\n * **Teleporter:** The Teleporter script to deal play area teleporting. If the script is being applied onto an object that already has a VRTK_BasicTeleport component, this parameter can be left blank as it will be auto populated by the script at runtime.\n * **Headset Collision:** The VRTK Headset Collision script to use when determining headset collisions. If this is left blank then the script will need to be applied to the same GameObject.","excerpt":"","slug":"vrtk_teleportdisableonheadsetcollision","type":"basic","title":"VRTK_TeleportDisableOnHeadsetCollision"}

VRTK_TeleportDisableOnHeadsetCollision


## Overview Prevents teleportation when the HMD is colliding with valid geometry. **Required Components:** * `VRTK_BasicTeleport` - A Teleport script to utilise for teleporting the play area. * `VRTK_HeadsetCollision` - A Headset Collision script for detecting when the headset has collided with valid geometry. **Script Usage:** * Place the `VRTK_TeleportDisableOnHeadsetCollision` script on any active scene GameObject. ## Inspector Parameters * **Teleporter:** The Teleporter script to deal play area teleporting. If the script is being applied onto an object that already has a VRTK_BasicTeleport component, this parameter can be left blank as it will be auto populated by the script at runtime. * **Headset Collision:** The VRTK Headset Collision script to use when determining headset collisions. If this is left blank then the script will need to be applied to the same GameObject.