VRTK_TeleportDisableOnHeadsetCollision
Overview
Prevents teleportation when the HMD is colliding with valid geometry.
Required Components:
VRTK_BasicTeleport
- A Teleport script to utilise for teleporting the play area.VRTK_HeadsetCollision
- A Headset Collision script for detecting when the headset has collided with valid geometry.
Script Usage:
- Place the
VRTK_TeleportDisableOnHeadsetCollision
script on any active scene GameObject.
Inspector Parameters
- Teleporter: The Teleporter script to deal play area teleporting. If the script is being applied onto an object that already has a VRTK_BasicTeleport component, this parameter can be left blank as it will be auto populated by the script at runtime.
- Headset Collision: The VRTK Headset Collision script to use when determining headset collisions. If this is left blank then the script will need to be applied to the same GameObject.
Updated less than a minute ago