Guides
Guides

VRTK_RotateObjectControlAction

extends VRTK_BaseObjectControlAction

Overview

Provides the ability to rotate a GameObject through the world y axis in the scene by updating the Transform rotation when the corresponding Object Control axis changes.

The effect is a smooth rotation to simulate turning.

Required Components:

  • VRTK_ObjectControl - The Object Control script to listen for the axis changes on.

Script Usage:

  • Place the VRTK_RotateObjectControlAction script on any active scene GameObject.
  • Link the required Object Control script to the Object Control Script parameter of this script.
  • Set the Listen On Axis Change parameter on this script to the axis change to affect with this movement type.

Inspector Parameters

  • Maximum Rotation Speed: The maximum speed the controlled object can be rotated based on the position of the axis.
  • Rotation Multiplier: The rotation multiplier to be applied when the modifier button is pressed.

Example

VRTK/Examples/017_CameraRig_TouchpadWalking has a collection of walls and slopes that can be traversed by the user with the touchpad. There is also an area that can only be traversed if the user is crouching.

To enable the Rotate Object Control Action, ensure one of the TouchpadControlOptions children (located under the Controller script alias) has the Rotate control script active.