Swaps the grabbed Interactable Object to the new grabbing object.
- Place the
VRTK_SwapControllerGrabActionscript on either:
- The GameObject of the Interactable Object to detect interactions on.
- Any other scene GameObject and then link that GameObject to the Interactable Objects
Secondary Grab Action Scriptparameter to denote use of the secondary grab action.
VRTK/Examples/005_Controller_BasicObjectGrabbing demonstrates the ability to swap objects between controllers on grab.
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