Guides

VRTK_SwapControllerGrabAction

extends VRTK_BaseGrabAction

Overview

Swaps the grabbed Interactable Object to the new grabbing object.

Script Usage:

  • Place the VRTK_SwapControllerGrabAction script on either:
    • The GameObject of the Interactable Object to detect interactions on.
    • Any other scene GameObject and then link that GameObject to the Interactable Objects Secondary Grab Action Script parameter to denote use of the secondary grab action.

Example

VRTK/Examples/005_Controller_BasicObjectGrabbing demonstrates the ability to swap objects between controllers on grab.