{"__v":0,"_id":"58796781cd4a9c37007c9729","category":{"version":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","_id":"58796781cd4a9c37007c96ff","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T19:37:23.198Z","from_sync":false,"order":17,"slug":"steamvr-sdk","title":"SteamVR SDK"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T19:37:55.835Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":1,"body":"> extends [SDK_BaseSystem](doc:sdk_basesystem)\n\n## Overview\n\nThe SteamVR System SDK script provides a bridge to the SteamVR SDK.\n\n## Class Methods\n\n### IsDisplayOnDesktop/0\n\n  > `public override bool IsDisplayOnDesktop()`\n\n  * Parameters\n   * _none_\n  * Returns\n   * `bool` - Returns true if the display is extending the desktop\n\nThe IsDisplayOnDesktop method returns true if the display is extending the desktop.\n\n### ShouldAppRenderWithLowResources/0\n\n  > `public override bool ShouldAppRenderWithLowResources()`\n\n  * Parameters\n   * _none_\n  * Returns\n   * `bool` - Returns true if the Unity app should render with low resources.\n\nThe ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.\n\n### ForceInterleavedReprojectionOn/1\n\n  > `public override void ForceInterleavedReprojectionOn(bool force)`\n\n  * Parameters\n   * `bool force` - If true then Interleaved Reprojection will be forced on, if false it will not be forced on.\n  * Returns\n   * _none_\n\nThe ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.","excerpt":"","slug":"sdk_steamvrsystem","type":"basic","title":"SDK_SteamVRSystem"}
> extends [SDK_BaseSystem](doc:sdk_basesystem) ## Overview The SteamVR System SDK script provides a bridge to the SteamVR SDK. ## Class Methods ### IsDisplayOnDesktop/0 > `public override bool IsDisplayOnDesktop()` * Parameters * _none_ * Returns * `bool` - Returns true if the display is extending the desktop The IsDisplayOnDesktop method returns true if the display is extending the desktop. ### ShouldAppRenderWithLowResources/0 > `public override bool ShouldAppRenderWithLowResources()` * Parameters * _none_ * Returns * `bool` - Returns true if the Unity app should render with low resources. The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing. ### ForceInterleavedReprojectionOn/1 > `public override void ForceInterleavedReprojectionOn(bool force)` * Parameters * `bool force` - If true then Interleaved Reprojection will be forced on, if false it will not be forced on. * Returns * _none_ The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.