{"_id":"5b1f965ffd653400031d972f","project":"571fa55ca0acd42000af9545","version":{"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mangalica","version_clean":"3.3.0","version":"3.3.0"},"category":{"_id":"5b1f8576c2505d0003125431","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T17:01:47.129Z","from_sync":false,"order":14,"slug":"utilities","title":"Utilities"},"user":"571fa519db52d01700f5cf3d","githubsync":"","__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2018-06-12T09:46:07.541Z","link_external":false,"link_url":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":999,"body":"> extends VRTK_SDKControllerReady\n\n## Overview\n\nProvides the ability to switch button mappings based on the current SDK or controller type\n\n**Script Usage:**\n * Place the `VRTK_SDKInputOverride` script on any active scene GameObject.\n * Customise the input button for each script type for each SDK controller type.\n\n## Inspector Parameters\n\n * **Loaded SDK Setup:** An optional SDK Setup to use to determine when to modify the transform.\n * **Controller Type:** An optional SDK controller type to use to determine when to modify the transform.\n * **Override Button:** The button to override to.\n * **Override Axis:** The Vector2 axis to override to.\n * **Interact Grab Script:** The Interact Grab script to override the controls on.\n * **Interact Grab Overrides:** The list of overrides.\n * **Interact Use Script:** The Interact Use script to override the controls on.\n * **Interact Use Overrides:** The list of overrides.\n * **Pointer Script:** The Pointer script to override the controls on.\n * **Pointer Activation Overrides:** The list of overrides for the activation button.\n * **Pointer Selection Overrides:** The list of overrides for the selection button.\n * **Ui Pointer Script:** The UI Pointer script to override the controls on.\n * **Ui Pointer Activation Overrides:** The list of overrides for the activation button.\n * **Ui Pointer Selection Overrides:** The list of overrides for the selection button.\n * **Pointer Direction Indicator Script:** The Pointer Direction Indicator script to override the controls on.\n * **Direction Indicator Coordinate Overrides:** The list of overrides for the coordinate axis.\n * **Touchpad Control Script:** The Touchpad Control script to override the controls on.\n * **Touchpad Control Coordinate Overrides:** The list of overrides for the Touchpad Control coordinate axis.\n * **Touchpad Control Activation Overrides:** The list of overrides for the activation button.\n * **Touchpad Control Modifier Overrides:** The list of overrides for the modifier button.\n * **Button Control Script:** The ButtonControl script to override the controls on.\n * **Button Control Forward Overrides:** The list of overrides for the forward button.\n * **Button Control Backward Overrides:** The list of overrides for the backward button.\n * **Button Control Left Overrides:** The list of overrides for the left button.\n * **Button Control Right Overrides:** The list of overrides for the right button.\n * **Slingshot Jump Script:** The SlingshotJump script to override the controls on.\n * **Slingshot Jump Activation Overrides:** The list of overrides for the activation button.\n * **Slingshot Jump Cancel Overrides:** The list of overrides for the cancel button.\n * **Move In Place Script:** The MoveInPlace script to override the controls on.\n * **Move In Place Engage Overrides:** The list of overrides for the engage button.\n * **Step Multiplier Script:** The Step Multiplier script to override the controls on.\n * **Step Multiplier Activation Overrides:** The list of overrides for the activation button.\n\n## Class Methods\n\n### ForceManage/0\n\n  > `public virtual void ForceManage()`\n\n * Parameters\n   * _none_\n * Returns\n   * _none_\n\nThe ForceManage method forces the inputs to be updated even without an SDK change event occuring.","excerpt":"","slug":"vrtk_sdkinputoverride","type":"basic","title":"VRTK_SDKInputOverride"}

VRTK_SDKInputOverride


> extends VRTK_SDKControllerReady ## Overview Provides the ability to switch button mappings based on the current SDK or controller type **Script Usage:** * Place the `VRTK_SDKInputOverride` script on any active scene GameObject. * Customise the input button for each script type for each SDK controller type. ## Inspector Parameters * **Loaded SDK Setup:** An optional SDK Setup to use to determine when to modify the transform. * **Controller Type:** An optional SDK controller type to use to determine when to modify the transform. * **Override Button:** The button to override to. * **Override Axis:** The Vector2 axis to override to. * **Interact Grab Script:** The Interact Grab script to override the controls on. * **Interact Grab Overrides:** The list of overrides. * **Interact Use Script:** The Interact Use script to override the controls on. * **Interact Use Overrides:** The list of overrides. * **Pointer Script:** The Pointer script to override the controls on. * **Pointer Activation Overrides:** The list of overrides for the activation button. * **Pointer Selection Overrides:** The list of overrides for the selection button. * **Ui Pointer Script:** The UI Pointer script to override the controls on. * **Ui Pointer Activation Overrides:** The list of overrides for the activation button. * **Ui Pointer Selection Overrides:** The list of overrides for the selection button. * **Pointer Direction Indicator Script:** The Pointer Direction Indicator script to override the controls on. * **Direction Indicator Coordinate Overrides:** The list of overrides for the coordinate axis. * **Touchpad Control Script:** The Touchpad Control script to override the controls on. * **Touchpad Control Coordinate Overrides:** The list of overrides for the Touchpad Control coordinate axis. * **Touchpad Control Activation Overrides:** The list of overrides for the activation button. * **Touchpad Control Modifier Overrides:** The list of overrides for the modifier button. * **Button Control Script:** The ButtonControl script to override the controls on. * **Button Control Forward Overrides:** The list of overrides for the forward button. * **Button Control Backward Overrides:** The list of overrides for the backward button. * **Button Control Left Overrides:** The list of overrides for the left button. * **Button Control Right Overrides:** The list of overrides for the right button. * **Slingshot Jump Script:** The SlingshotJump script to override the controls on. * **Slingshot Jump Activation Overrides:** The list of overrides for the activation button. * **Slingshot Jump Cancel Overrides:** The list of overrides for the cancel button. * **Move In Place Script:** The MoveInPlace script to override the controls on. * **Move In Place Engage Overrides:** The list of overrides for the engage button. * **Step Multiplier Script:** The Step Multiplier script to override the controls on. * **Step Multiplier Activation Overrides:** The list of overrides for the activation button. ## Class Methods ### ForceManage/0 > `public virtual void ForceManage()` * Parameters * _none_ * Returns * _none_ The ForceManage method forces the inputs to be updated even without an SDK change event occuring.