{"metadata":{"image":[],"title":"","description":""},"api":{"url":"","auth":"required","results":{"codes":[]},"settings":"","params":[]},"next":{"description":"","pages":[]},"title":"VRTK_RigidbodyFollow","type":"basic","slug":"vrtk_rigidbodyfollow","excerpt":"","body":"> extends [VRTK_ObjectFollow](doc:vrtk_objectfollow)\n\n## Overview\n\nChanges one GameObject's rigidbody to follow another GameObject's rigidbody.\n\n## Inspector Parameters\n\n * **Movement Option:** Specifies how to position and rotate the rigidbody.\n * **Track Max Distance:** The maximum distance the tracked `Game Object To Change` Rigidbody can be from the `Game Object To Follow` Rigidbody before the position is forcibly set to match the position.\n\n## Class Variables\n\n * `public enum MovementOption` - Specifies how to position and rotate the rigidbody.\n   * `Set` - Use Rigidbody.position and Rigidbody.rotation.\n   * `Move` - Use Rigidbody.MovePosition and Rigidbody.MoveRotation.\n   * `Add` - Use Rigidbody.AddForce(Vector3) and Rigidbody.AddTorque(Vector3).\n   * `Track` - Use velocity and angular velocity with MoveTowards.\n\n## Class Methods\n\n### Follow/0\n\n  > `public override void Follow()`\n\n * Parameters\n   * _none_\n * Returns\n   * _none_\n\nFollow `gameObjectToFollow` using the current settings.","updates":[],"order":12,"isReference":false,"hidden":false,"sync_unique":"","link_url":"","link_external":false,"_id":"5b1f8576c2505d0003125464","category":{"sync":{"isSync":false,"url":""},"pages":[],"title":"Utilities","slug":"utilities","order":14,"from_sync":false,"reference":false,"_id":"5b1f8576c2505d0003125431","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-01T17:01:47.129Z","__v":0},"parentDoc":null,"user":"571fa519db52d01700f5cf3d","project":"571fa55ca0acd42000af9545","version":{"version":"3.3.0","version_clean":"3.3.0","codename":"Mangalica","is_stable":true,"is_beta":false,"is_hidden":false,"is_deprecated":false,"categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z"},"createdAt":"2017-02-25T10:39:12.656Z","githubsync":"","__v":0}

VRTK_RigidbodyFollow


> extends [VRTK_ObjectFollow](doc:vrtk_objectfollow) ## Overview Changes one GameObject's rigidbody to follow another GameObject's rigidbody. ## Inspector Parameters * **Movement Option:** Specifies how to position and rotate the rigidbody. * **Track Max Distance:** The maximum distance the tracked `Game Object To Change` Rigidbody can be from the `Game Object To Follow` Rigidbody before the position is forcibly set to match the position. ## Class Variables * `public enum MovementOption` - Specifies how to position and rotate the rigidbody. * `Set` - Use Rigidbody.position and Rigidbody.rotation. * `Move` - Use Rigidbody.MovePosition and Rigidbody.MoveRotation. * `Add` - Use Rigidbody.AddForce(Vector3) and Rigidbody.AddTorque(Vector3). * `Track` - Use velocity and angular velocity with MoveTowards. ## Class Methods ### Follow/0 > `public override void Follow()` * Parameters * _none_ * Returns * _none_ Follow `gameObjectToFollow` using the current settings.