VRTK_RigidbodyFollow
extends VRTK_ObjectFollow
Overview
Changes one GameObject's rigidbody to follow another GameObject's rigidbody.
Inspector Parameters
- Movement Option: Specifies how to position and rotate the rigidbody.
- Track Max Distance: The maximum distance the tracked
Game Object To Change
Rigidbody can be from theGame Object To Follow
Rigidbody before the position is forcibly set to match the position.
Class Variables
public enum MovementOption
- Specifies how to position and rotate the rigidbody.Set
- Use Rigidbody.position and Rigidbody.rotation.Move
- Use Rigidbody.MovePosition and Rigidbody.MoveRotation.Add
- Use Rigidbody.AddForce(Vector3) and Rigidbody.AddTorque(Vector3).Track
- Use velocity and angular velocity with MoveTowards.
Class Methods
Follow/0
public override void Follow()
- Parameters
- none
- Returns
- none
Follow gameObjectToFollow
using the current settings.
Updated less than a minute ago