VRTK_OutlineObjectCopyHighlighter
extends VRTK_BaseHighlighter
Overview
Creates a mesh copy and applies an outline shader which is toggled on and off when highlighting the object.
A valid mesh must be found or provided for the clone mesh to be created.
Script Usage:
- Place the
VRTK_OutlineObjectCopyHighlighter
script on either:- The GameObject of the Interactable Object to highlight.
- Any other scene GameObject and then link that GameObject to the Interactable Objects
Object Highlighter
parameter to denote use of the highlighter.
- Ensure the
Active
parameter is checked.
Inspector Parameters
- Thickness: The thickness of the outline effect
- Custom Outline Models: The GameObjects to use as the model to outline. If one isn't provided then the first GameObject with a valid Renderer in the current GameObject hierarchy will be used.
- Custom Outline Model Paths: A path to a GameObject to find at runtime, if the GameObject doesn't exist at edit time.
- Enable Submesh Highlight: If the mesh has multiple sub-meshes to highlight then this should be checked, otherwise only the first mesh will be highlighted.
Class Methods
Initialise/3
public override void Initialise(Color? color = null, GameObject affectObject = null, Dictionary<string, object> options = null)
- Parameters
Color? color
- Not used.GameObject affectObject
- An optional GameObject to specify which object to apply the highlighting to.Dictionary<string, object> options
- A dictionary array containing the highlighter options:\r<'thickness', float>
- Same asthickness
inspector parameter.\r<'customOutlineModels', GameObject[]>
- Same ascustomOutlineModels
inspector parameter.\r *<'customOutlineModelPaths', string[]>
- Same ascustomOutlineModelPaths
inspector parameter.
- Returns
- none
The Initialise method sets up the highlighter for use.
ResetHighlighter/0
public override void ResetHighlighter()
- Parameters
- none
- Returns
- none
The ResetHighlighter method creates the additional model to use as the outline highlighted object.
Highlight/2
public override void Highlight(Color? color, float duration = 0f)
- Parameters
Color? color
- The colour to outline with.float duration
- Not used.
- Returns
- none
The Highlight method initiates the outline object to be enabled and display the outline colour.
Unhighlight/2
public override void Unhighlight(Color? color = null, float duration = 0f)
- Parameters
Color? color
- Not used.float duration
- Not used.
- Returns
- none
The Unhighlight method hides the outline object and removes the outline colour.
Example
VRTK/Examples/005_Controller_BasicObjectGrabbing
demonstrates the outline highlighting on the green sphere when the controller touches it.
VRTK/Examples/035_Controller_OpacityAndHighlighting
demonstrates the outline highlighting if the left controller collides with the green box.
Updated less than a minute ago