Independent Radial Menu Controller
extends VRTK_RadialMenuController
Overview
Allows the RadialMenu to be anchored to any object, not just a controller.
Prefab Usage:
- Place the
VRTK/Prefabs/RadialMenu/RadialMenu
prefab as a child of the GameObject to associate the Radial Menu with. - Position and scale the menu by adjusting the transform of the
RadialMenu
empty. - Replace
VRTK_RadialMenuController
withVRTK_IndependentRadialMenuController
that is located on theRadialMenu/RadialMenuUI/Panel
GameObject. - Ensure the parent object has the
VRTK_InteractableObject
script. - Verify that
Is Usable
andHold Button to Use
are both checked on theVRTK_InteractableObject
. - Attach
VRTK_InteractTouch
andVRTK_InteractUse
scripts to the objects that will activate the Radial Menu (e.g. the Controllers).
Inspector Parameters
- Events Manager: If the RadialMenu is the child of an object with VRTK_InteractableObject attached, this will be automatically obtained. It can also be manually set.
- Add Menu Collider: Whether or not the script should dynamically add a SphereCollider to surround the menu.
- Collider Radius Multiplier: This times the size of the RadialMenu is the size of the collider.
- Hide After Execution: If true, after a button is clicked, the RadialMenu will hide.
- Offset Multiplier: How far away from the object the menu should be placed, relative to the size of the RadialMenu.
- Rotate Towards: The object the RadialMenu should face towards. If left empty, it will automatically try to find the Headset Camera.
Class Methods
UpdateEventsManager/0
public virtual void UpdateEventsManager()
- Parameters
- none
- Returns
- none
The UpdateEventsManager method is used to update the events within the menu controller.
Example
VRTK/Examples/030_Controls_RadialTouchpadMenu
displays a radial menu for each controller. The left controller uses the Hide On Release
variable, so it will only be visible if the left touchpad is being touched. It also uses the Execute On Unclick
variable to delay execution until the touchpad button is unclicked. The example scene also contains a demonstration of anchoring the RadialMenu to an interactable cube instead of a controller.
Updated less than a minute ago