Guides

VRTK_HeadsetCollisionFade

Overview

Initiates a fade of the headset view when a headset collision event is detected.

Required Components:

  • VRTK_HeadsetCollision - A Headset Collision script to determine when the HMD has collided with valid geometry.
  • VRTK_HeadsetFade - A Headset Fade script to alter the visible colour on the HMD view.

Script Usage:

  • Place the VRTK_HeadsetCollisionFade script on any active scene GameObject.

Inspector Parameters

  • Time Till Fade: The amount of time to wait until a fade occurs.
  • Blink Transition Speed: The fade blink speed on collision.
  • Fade Color: The colour to fade the headset to on collision.
  • Target List Policy: A specified VRTK_PolicyList to use to determine whether any objects will be acted upon by the Headset Collision Fade.
  • Headset Collision: The VRTK Headset Collision script to use when determining headset collisions. If this is left blank then the script will need to be applied to the same GameObject.
  • Headset Fade: The VRTK Headset Fade script to use when fading the headset. If this is left blank then the script will need to be applied to the same GameObject.

Example

VRTK/Examples/011_Camera_HeadSetCollisionFading has collidable walls around the play area and if the user puts their head into any of the walls then the headset will fade to black.


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