{"metadata":{"image":[],"title":"","description":""},"api":{"url":"","auth":"required","results":{"codes":[]},"settings":"","params":[]},"next":{"description":"","pages":[]},"title":"VRTK_SDKTransformModify","type":"basic","slug":"vrtk_sdktransformmodify","excerpt":"","body":"> extends VRTK_SDKControllerReady\n\n## Overview\n\nThe SDK Transform Modify can be used to change a transform orientation at runtime based on the currently used SDK or SDK controller.\n\n## Inspector Parameters\n\n * **Loaded SDK Setup:** An optional SDK Setup to use to determine when to modify the transform.\n * **Controller Type:** An optional SDK controller type to use to determine when to modify the transform.\n * **Position:** The new local position to change the transform to.\n * **Rotation:** The new local rotation in eular angles to change the transform to.\n * **Scale:** The new local scale to change the transform to.\n * **Target:** The target Transform to modify on enable. If this is left blank then the Transform the script is attached to will be used.\n * **Reset On Disable:** If this is checked then the target Transform will be reset to the original orientation when this script is disabled.\n * **Sdk Overrides:** A collection of SDK Transform overrides to change the given target Transform for each specified SDK.\n\n## Class Methods\n\n### UpdateTransform/1\n\n  > `public virtual void UpdateTransform(VRTK_ControllerReference controllerReference = null)`\n\n * Parameters\n   * `VRTK_ControllerReference controllerReference` - An optional reference to the controller to update the transform with.\n * Returns\n   * _none_\n\nThe UpdateTransform method updates the Transform data on the current GameObject for the specified settings.\n\n### SetOrigins/0\n\n  > `public virtual void SetOrigins()`\n\n * Parameters\n   * _none_\n * Returns\n   * _none_\n\nThe SetOrigins method sets the original position, rotation, scale of the target Transform.","updates":[],"order":15,"isReference":false,"hidden":false,"sync_unique":"","link_url":"","link_external":false,"_id":"5b1f8576c2505d00031254ce","project":"571fa55ca0acd42000af9545","version":{"version":"3.3.0","version_clean":"3.3.0","codename":"Mangalica","is_stable":true,"is_beta":false,"is_hidden":false,"is_deprecated":false,"categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z"},"category":{"sync":{"isSync":false,"url":""},"pages":[],"title":"Utilities","slug":"utilities","order":14,"from_sync":false,"reference":false,"_id":"5b1f8576c2505d0003125431","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-01T17:01:47.129Z","__v":0},"user":"571fa519db52d01700f5cf3d","createdAt":"2017-06-20T18:23:47.375Z","githubsync":"","__v":0,"parentDoc":null}

VRTK_SDKTransformModify


> extends VRTK_SDKControllerReady ## Overview The SDK Transform Modify can be used to change a transform orientation at runtime based on the currently used SDK or SDK controller. ## Inspector Parameters * **Loaded SDK Setup:** An optional SDK Setup to use to determine when to modify the transform. * **Controller Type:** An optional SDK controller type to use to determine when to modify the transform. * **Position:** The new local position to change the transform to. * **Rotation:** The new local rotation in eular angles to change the transform to. * **Scale:** The new local scale to change the transform to. * **Target:** The target Transform to modify on enable. If this is left blank then the Transform the script is attached to will be used. * **Reset On Disable:** If this is checked then the target Transform will be reset to the original orientation when this script is disabled. * **Sdk Overrides:** A collection of SDK Transform overrides to change the given target Transform for each specified SDK. ## Class Methods ### UpdateTransform/1 > `public virtual void UpdateTransform(VRTK_ControllerReference controllerReference = null)` * Parameters * `VRTK_ControllerReference controllerReference` - An optional reference to the controller to update the transform with. * Returns * _none_ The UpdateTransform method updates the Transform data on the current GameObject for the specified settings. ### SetOrigins/0 > `public virtual void SetOrigins()` * Parameters * _none_ * Returns * _none_ The SetOrigins method sets the original position, rotation, scale of the target Transform.