VRTK_SDKTransformModify
extends VRTK_SDKControllerReady
Overview
The SDK Transform Modify can be used to change a transform orientation at runtime based on the currently used SDK or SDK controller.
Inspector Parameters
- Loaded SDK Setup: An optional SDK Setup to use to determine when to modify the transform.
- Controller Type: An optional SDK controller type to use to determine when to modify the transform.
- Position: The new local position to change the transform to.
- Rotation: The new local rotation in eular angles to change the transform to.
- Scale: The new local scale to change the transform to.
- Target: The target Transform to modify on enable. If this is left blank then the Transform the script is attached to will be used.
- Reset On Disable: If this is checked then the target Transform will be reset to the original orientation when this script is disabled.
- Sdk Overrides: A collection of SDK Transform overrides to change the given target Transform for each specified SDK.
Class Methods
UpdateTransform/1
public virtual void UpdateTransform(VRTK_ControllerReference controllerReference = null)
- Parameters
VRTK_ControllerReference controllerReference
- An optional reference to the controller to update the transform with.
- Returns
- none
The UpdateTransform method updates the Transform data on the current GameObject for the specified settings.
SetOrigins/0
public virtual void SetOrigins()
- Parameters
- none
- Returns
- none
The SetOrigins method sets the original position, rotation, scale of the target Transform.
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