{"__v":0,"_id":"58796783cd4a9c37007c9769","category":{"version":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","_id":"58796781cd4a9c37007c96f6","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:50:06.279Z","from_sync":false,"order":8,"slug":"grab-attach-mechanics","title":"Grab Attach Mechanics"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T16:52:00.462Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":5,"body":"> extends [VRTK_BaseJointGrabAttach](doc:vrtk_basejointgrabattach)\n\n## Overview\n\nThe Custom Joint Grab Attach script allows a custom joint to be provided for the grab attach mechanic.\n\nThe custom joint is placed on the interactable object and at runtime the joint is copied into a `JointHolder` game object that becomes a child of the interactable object.\n\nThe custom joint is then copied from this `JointHolder` to the interactable object when a grab happens and is removed when a grab ends.\n\n## Inspector Parameters\n\n * **Custom Joint:** The joint to use for the grab attach joint.\n\n## Example\n\n`VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Lamp object in the scene.","excerpt":"","slug":"vrtk_customjointgrabattach","type":"basic","title":"VRTK_CustomJointGrabAttach"}

VRTK_CustomJointGrabAttach


> extends [VRTK_BaseJointGrabAttach](doc:vrtk_basejointgrabattach) ## Overview The Custom Joint Grab Attach script allows a custom joint to be provided for the grab attach mechanic. The custom joint is placed on the interactable object and at runtime the joint is copied into a `JointHolder` game object that becomes a child of the interactable object. The custom joint is then copied from this `JointHolder` to the interactable object when a grab happens and is removed when a grab ends. ## Inspector Parameters * **Custom Joint:** The joint to use for the grab attach joint. ## Example `VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Lamp object in the scene.