{"_id":"594949e82be16d0026ec0541","category":{"_id":"594949e62be16d0026ec04d6","version":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:50:06.279Z","from_sync":false,"order":8,"slug":"grab-attach-mechanics","title":"Grab Attach Mechanics"},"user":"571fa519db52d01700f5cf3d","parentDoc":null,"project":"571fa55ca0acd42000af9545","version":{"_id":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":2,"createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["594949e62be16d0026ec04ce","594949e62be16d0026ec04cf","594949e62be16d0026ec04d0","594949e62be16d0026ec04d1","594949e62be16d0026ec04d2","594949e62be16d0026ec04d3","594949e62be16d0026ec04d4","594949e62be16d0026ec04d5","594949e62be16d0026ec04d6","594949e62be16d0026ec04d7","594949e62be16d0026ec04d8","594949e62be16d0026ec04d9","594949e62be16d0026ec04da","594949e62be16d0026ec04db","594949e62be16d0026ec04dc","594949e62be16d0026ec04dd","594949e62be16d0026ec04de","594949e62be16d0026ec04df","594949e62be16d0026ec04e0","594949e62be16d0026ec04e1","59497219f4a8980024dd0631"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Kunekune","version_clean":"3.2.0","version":"3.2.0"},"__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T16:52:00.462Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":5,"body":"> extends [VRTK_BaseJointGrabAttach](doc:vrtk_basejointgrabattach)\n\n## Overview\n\nThe Custom Joint Grab Attach script allows a custom joint to be provided for the grab attach mechanic.\n\nThe custom joint is placed on the interactable object and at runtime the joint is copied into a `JointHolder` game object that becomes a child of the interactable object.\n\nThe custom joint is then copied from this `JointHolder` to the interactable object when a grab happens and is removed when a grab ends.\n\n## Inspector Parameters\n\n * **Custom Joint:** The joint to use for the grab attach joint.\n\n## Example\n\n`VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Lamp object in the scene.","excerpt":"","slug":"vrtk_customjointgrabattach","type":"basic","title":"VRTK_CustomJointGrabAttach"}

VRTK_CustomJointGrabAttach


> extends [VRTK_BaseJointGrabAttach](doc:vrtk_basejointgrabattach) ## Overview The Custom Joint Grab Attach script allows a custom joint to be provided for the grab attach mechanic. The custom joint is placed on the interactable object and at runtime the joint is copied into a `JointHolder` game object that becomes a child of the interactable object. The custom joint is then copied from this `JointHolder` to the interactable object when a grab happens and is removed when a grab ends. ## Inspector Parameters * **Custom Joint:** The joint to use for the grab attach joint. ## Example `VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Lamp object in the scene.