VRTK_CustomJointGrabAttach
extends VRTK_BaseJointGrabAttach
Overview
Attaches the grabbed Interactable Object to the grabbing object via a custom Joint.
The Interactable Object will be attached to the grabbing object via a custom Joint and the Joint can be broken upon colliding the Interactable Object with other colliders.
Script Usage:
- Place the
VRTK_CustomJointGrabAttach
script on either:- The GameObject of the Interactable Object to detect interactions on.
- Any other scene GameObject and then link that GameObject to the Interactable Objects
Grab Attach Mechanic Script
parameter to denote use of the grab mechanic.
- Create a
Joint
component suitable for attaching the grabbed Interactable Object to the grabbing object with and provide it to theCustom Joint
parameter.
Inspector Parameters
- Custom Joint: The joint to use for the grab attach joint.
Example
VRTK/Examples/021_Controller_GrabbingObjectsWithJoints
demonstrates this grab attach mechanic on the Lamp object in the scene.
Updated less than a minute ago