Attaches the grabbed Interactable Object to the grabbing object via a custom Joint.
The Interactable Object will be attached to the grabbing object via a custom Joint and the Joint can be broken upon colliding the Interactable Object with other colliders.
- Place the
VRTK_CustomJointGrabAttachscript on either:
- The GameObject of the Interactable Object to detect interactions on.
- Any other scene GameObject and then link that GameObject to the Interactable Objects
Grab Attach Mechanic Scriptparameter to denote use of the grab mechanic.
- Create a
Jointcomponent suitable for attaching the grabbed Interactable Object to the grabbing object with and provide it to the
- Custom Joint: The joint to use for the grab attach joint.
VRTK/Examples/021_Controller_GrabbingObjectsWithJoints demonstrates this grab attach mechanic on the Lamp object in the scene.
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