Provides a base that all physics based Controllables can inherit from.
This is an abstract class that is to be inherited to a concrete class that provides physics based controllable functionality, therefore this script should not be directly used.
- Connected To: The Rigidbody that the Controllable is connected to.
public virtual Rigidbody GetControlRigidbody()
Rigidbody- The Rigidbody associated with the control.
The GetControlRigidbody method returns the rigidbody associated with the control.
public virtual GameObject GetControlActivatorContainer()
GameObject- The GameObject that contains the Controller Rigidbody Activator associated with the control.
The GetControlActivatorContainer method returns the GameObject that contains the Controller Rigidbody Activator associated with the control.
Updated less than a minute ago