{"__v":0,"_id":"58796781cd4a9c37007c9711","category":{"version":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","_id":"58796781cd4a9c37007c96fa","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T17:04:07.774Z","from_sync":false,"order":12,"slug":"3d-controls","title":"3D Controls"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T17:06:36.302Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":6,"body":"> extends [VRTK_Control](doc:vrtk_control)\n\n## Overview\n\nAttaching the script to a game object will allow the user to interact with it as if it were a radial knob. The direction can be freely set.\n\nThe script will instantiate the required Rigidbody and Interactable components automatically in case they do not exist yet.\n\n## Inspector Parameters\n\n * **Connected To:** An optional game object to which the knob will be connected. If the game object moves the knob will follow along.\n * **Direction:** The axis on which the knob should rotate. All other axis will be frozen.\n * **Min:** The minimum value of the knob.\n * **Max:** The maximum value of the knob.\n * **Step Size:** The increments in which knob values can change.\n\n## Example\n\n`VRTK/Examples/025_Controls_Overview` has a couple of rotator knobs that can be rotated by grabbing with the controller and then rotating the controller in the desired direction.","excerpt":"","slug":"vrtk_knob","type":"basic","title":"VRTK_Knob"}
> extends [VRTK_Control](doc:vrtk_control) ## Overview Attaching the script to a game object will allow the user to interact with it as if it were a radial knob. The direction can be freely set. The script will instantiate the required Rigidbody and Interactable components automatically in case they do not exist yet. ## Inspector Parameters * **Connected To:** An optional game object to which the knob will be connected. If the game object moves the knob will follow along. * **Direction:** The axis on which the knob should rotate. All other axis will be frozen. * **Min:** The minimum value of the knob. * **Max:** The maximum value of the knob. * **Step Size:** The increments in which knob values can change. ## Example `VRTK/Examples/025_Controls_Overview` has a couple of rotator knobs that can be rotated by grabbing with the controller and then rotating the controller in the desired direction.