{"_id":"594949e62be16d0026ec04fb","category":{"_id":"594949e62be16d0026ec04da","version":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T17:04:07.774Z","from_sync":false,"order":12,"slug":"3d-controls","title":"3D Controls"},"parentDoc":null,"user":"571fa519db52d01700f5cf3d","project":"571fa55ca0acd42000af9545","version":{"_id":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":2,"createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["594949e62be16d0026ec04ce","594949e62be16d0026ec04cf","594949e62be16d0026ec04d0","594949e62be16d0026ec04d1","594949e62be16d0026ec04d2","594949e62be16d0026ec04d3","594949e62be16d0026ec04d4","594949e62be16d0026ec04d5","594949e62be16d0026ec04d6","594949e62be16d0026ec04d7","594949e62be16d0026ec04d8","594949e62be16d0026ec04d9","594949e62be16d0026ec04da","594949e62be16d0026ec04db","594949e62be16d0026ec04dc","594949e62be16d0026ec04dd","594949e62be16d0026ec04de","594949e62be16d0026ec04df","594949e62be16d0026ec04e0","594949e62be16d0026ec04e1","59497219f4a8980024dd0631"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Kunekune","version_clean":"3.2.0","version":"3.2.0"},"__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T17:06:36.302Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":6,"body":"> extends [VRTK_Control](doc:vrtk_control)\n\n## Overview\n\nAttaching the script to a game object will allow the user to interact with it as if it were a radial knob. The direction can be freely set.\n\nThe script will instantiate the required Rigidbody and Interactable components automatically in case they do not exist yet.\n\n## Inspector Parameters\n\n * **Connected To:** An optional game object to which the knob will be connected. If the game object moves the knob will follow along.\n * **Direction:** The axis on which the knob should rotate. All other axis will be frozen.\n * **Min:** The minimum value of the knob.\n * **Max:** The maximum value of the knob.\n * **Step Size:** The increments in which knob values can change.\n\n## Example\n\n`VRTK/Examples/025_Controls_Overview` has a couple of rotator knobs that can be rotated by grabbing with the controller and then rotating the controller in the desired direction.","excerpt":"","slug":"vrtk_knob","type":"basic","title":"VRTK_Knob"}
> extends [VRTK_Control](doc:vrtk_control) ## Overview Attaching the script to a game object will allow the user to interact with it as if it were a radial knob. The direction can be freely set. The script will instantiate the required Rigidbody and Interactable components automatically in case they do not exist yet. ## Inspector Parameters * **Connected To:** An optional game object to which the knob will be connected. If the game object moves the knob will follow along. * **Direction:** The axis on which the knob should rotate. All other axis will be frozen. * **Min:** The minimum value of the knob. * **Max:** The maximum value of the knob. * **Step Size:** The increments in which knob values can change. ## Example `VRTK/Examples/025_Controls_Overview` has a couple of rotator knobs that can be rotated by grabbing with the controller and then rotating the controller in the desired direction.