{"metadata":{"image":[],"title":"","description":""},"api":{"url":"","auth":"required","settings":"","results":{"codes":[]},"params":[]},"next":{"description":"","pages":[]},"title":"VRTK_HeightAdjustTeleport","type":"basic","slug":"vrtk_heightadjustteleport","excerpt":"","body":"> extends [VRTK_BasicTeleport](doc:vrtk_basicteleport)\n\n## Overview\n\nUpdates the `x/y/z` position of the SDK Camera Rig with an optional screen fade.\n\n  > The Camera Rig can be automatically teleported to the nearest floor `y` position when utilising this teleporter.\n\n**Script Usage:**\n * Place the `VRTK_HeightAdjustTeleport` script on any active scene GameObject.\n\n**Script Dependencies:**\n * An optional Destination Marker (such as a Pointer) to set the destination of the teleport location.\n\n## Inspector Parameters\n\n * **Snap To Nearest Floor:** If this is checked, then the teleported Y position will snap to the nearest available below floor. If it is unchecked, then the teleported Y position will be where ever the destination Y position is.\n * **Apply Playarea Parent Offset:** If this is checked then the teleported Y position will also be offset by the play area parent Transform Y position (if the play area has a parent).\n * **Custom Raycast:** A custom raycaster to use when raycasting to find floors.\n\n## Example\n\n`VRTK/Examples/007_CameraRig_HeightAdjustTeleport` has a collection of varying height objects that the user can either walk up and down or use the laser pointer to climb on top of them.\n\n`VRTK/Examples/010_CameraRig_TerrainTeleporting` shows how the teleportation of a user can also traverse terrain colliders.\n\n`VRTK/Examples/020_CameraRig_MeshTeleporting` shows how the teleportation of a user can also traverse mesh colliders.","updates":[],"order":2,"isReference":false,"hidden":false,"sync_unique":"","link_url":"","link_external":false,"_id":"5b1f8576c2505d00031254af","category":{"sync":{"isSync":false,"url":""},"pages":[],"title":"Locomotion","slug":"locomotion","order":4,"from_sync":false,"reference":false,"_id":"5b1f8576c2505d0003125428","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-01T16:41:26.797Z","__v":0},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"version":"3.3.0","version_clean":"3.3.0","codename":"Mangalica","is_stable":true,"is_beta":false,"is_hidden":false,"is_deprecated":false,"categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z"},"createdAt":"2017-01-01T16:43:19.762Z","githubsync":"","__v":0}

VRTK_HeightAdjustTeleport


> extends [VRTK_BasicTeleport](doc:vrtk_basicteleport) ## Overview Updates the `x/y/z` position of the SDK Camera Rig with an optional screen fade. > The Camera Rig can be automatically teleported to the nearest floor `y` position when utilising this teleporter. **Script Usage:** * Place the `VRTK_HeightAdjustTeleport` script on any active scene GameObject. **Script Dependencies:** * An optional Destination Marker (such as a Pointer) to set the destination of the teleport location. ## Inspector Parameters * **Snap To Nearest Floor:** If this is checked, then the teleported Y position will snap to the nearest available below floor. If it is unchecked, then the teleported Y position will be where ever the destination Y position is. * **Apply Playarea Parent Offset:** If this is checked then the teleported Y position will also be offset by the play area parent Transform Y position (if the play area has a parent). * **Custom Raycast:** A custom raycaster to use when raycasting to find floors. ## Example `VRTK/Examples/007_CameraRig_HeightAdjustTeleport` has a collection of varying height objects that the user can either walk up and down or use the laser pointer to climb on top of them. `VRTK/Examples/010_CameraRig_TerrainTeleporting` shows how the teleportation of a user can also traverse terrain colliders. `VRTK/Examples/020_CameraRig_MeshTeleporting` shows how the teleportation of a user can also traverse mesh colliders.