VRTK_HeightAdjustTeleport
extends VRTK_BasicTeleport
Overview
Updates the x/y/z
position of the SDK Camera Rig with an optional screen fade.
The Camera Rig can be automatically teleported to the nearest floor
y
position when utilising this teleporter.
Script Usage:
- Place the
VRTK_HeightAdjustTeleport
script on any active scene GameObject.
Script Dependencies:
- An optional Destination Marker (such as a Pointer) to set the destination of the teleport location.
Inspector Parameters
- Snap To Nearest Floor: If this is checked, then the teleported Y position will snap to the nearest available below floor. If it is unchecked, then the teleported Y position will be where ever the destination Y position is.
- Apply Playarea Parent Offset: If this is checked then the teleported Y position will also be offset by the play area parent Transform Y position (if the play area has a parent).
- Custom Raycast: A custom raycaster to use when raycasting to find floors.
Example
VRTK/Examples/007_CameraRig_HeightAdjustTeleport
has a collection of varying height objects that the user can either walk up and down or use the laser pointer to climb on top of them.
VRTK/Examples/010_CameraRig_TerrainTeleporting
shows how the teleportation of a user can also traverse terrain colliders.
VRTK/Examples/020_CameraRig_MeshTeleporting
shows how the teleportation of a user can also traverse mesh colliders.
Updated less than a minute ago