{"__v":0,"_id":"58796781cd4a9c37007c9703","category":{"version":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","_id":"58796781cd4a9c37007c96f3","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:41:26.797Z","from_sync":false,"order":4,"slug":"locomotion","title":"Locomotion"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T16:43:19.762Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":2,"body":"> extends [VRTK_BasicTeleport](doc:vrtk_basicteleport)\n\n## Overview\n\nThe height adjust teleporter extends the basic teleporter and allows for the y position of the user's position to be altered based on whether the teleport location is on top of another object.\n\n## Inspector Parameters\n\n * **Layers To Ignore:** The layers to ignore when raycasting to find floors.\n\n## Example\n\n`VRTK/Examples/007_CameraRig_HeightAdjustTeleport` has a collection of varying height objects that the user can either walk up and down or use the laser pointer to climb on top of them.\n\n`VRTK/Examples/010_CameraRig_TerrainTeleporting` shows how the teleportation of a user can also traverse terrain colliders.\n\n`VRTK/Examples/020_CameraRig_MeshTeleporting` shows how the teleportation of a user can also traverse mesh colliders.","excerpt":"","slug":"vrtk_heightadjustteleport","type":"basic","title":"VRTK_HeightAdjustTeleport"}

VRTK_HeightAdjustTeleport


> extends [VRTK_BasicTeleport](doc:vrtk_basicteleport) ## Overview The height adjust teleporter extends the basic teleporter and allows for the y position of the user's position to be altered based on whether the teleport location is on top of another object. ## Inspector Parameters * **Layers To Ignore:** The layers to ignore when raycasting to find floors. ## Example `VRTK/Examples/007_CameraRig_HeightAdjustTeleport` has a collection of varying height objects that the user can either walk up and down or use the laser pointer to climb on top of them. `VRTK/Examples/010_CameraRig_TerrainTeleporting` shows how the teleportation of a user can also traverse terrain colliders. `VRTK/Examples/020_CameraRig_MeshTeleporting` shows how the teleportation of a user can also traverse mesh colliders.