VRTK_TouchpadControl
extends VRTK_ObjectControl
Overview
Provides the ability to control a GameObject's position based on the position of the controller touchpad axis.
This script forms the stub of emitting the touchpad axis X and Y changes that are then digested by the corresponding Object Control Actions that are listening for the relevant event.
Required Components:
VRTK_ControllerEvents- The Controller Events script to listen for the touchpad events on.
Optional Components:
VRTK_BodyPhysics- The Body Physics script to utilise to determine if falling is occuring.
Script Usage:
- Place the
VRTK_TouchpadControlscript on either:- The GameObject with the Controller Events script.
- Any other scene GameObject and provide a valid
VRTK_ControllerEventscomponent to theControllerparameter of this script.
- Place a corresponding Object Control Action for the Touchpad Control script to notify of touchpad changes. Without a corresponding Object Control Action, the Touchpad Control script will do nothing.
Inspector Parameters
- Coordinate Axis: The axis to use for the direction coordinates.
- Primary Activation Button: An optional button that has to be engaged to allow the touchpad control to activate.
- Action Modifier Button: An optional button that when engaged will activate the modifier on the touchpad control action.
- Axis Deadzone: A deadzone threshold on the touchpad that will ignore input if the touch position is within the specified deadzone. Between
0fand1f.
Example
VRTK/Examples/017_CameraRig_TouchpadWalking has a collection of walls and slopes that can be traversed by the user with the touchpad. There is also an area that can only be traversed if the user is crouching.
