{"_id":"5b1f8576c2505d00031254b4","category":{"_id":"5b1f8576c2505d0003125428","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:41:26.797Z","from_sync":false,"order":4,"slug":"locomotion","title":"Locomotion"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mangalica","version_clean":"3.3.0","version":"3.3.0"},"githubsync":"","__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-02-25T10:14:07.805Z","link_external":false,"link_url":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":7,"body":"> extends [VRTK_ObjectControl](doc:vrtk_objectcontrol)\n\n## Overview\n\nProvides the ability to control a GameObject's position based on the position of the controller touchpad axis.\n\n  > This script forms the stub of emitting the touchpad axis X and Y changes that are then digested by the corresponding Object Control Actions that are listening for the relevant event.\n\n**Required Components:**\n * `VRTK_ControllerEvents` - The Controller Events script to listen for the touchpad events on.\n\n**Optional Components:**\n * `VRTK_BodyPhysics` - The Body Physics script to utilise to determine if falling is occuring.\n\n**Script Usage:**\n * Place the `VRTK_TouchpadControl` script on either:\n   * The GameObject with the Controller Events script.\n   * Any other scene GameObject and provide a valid `VRTK_ControllerEvents` component to the `Controller` parameter of this script.\n * Place a corresponding Object Control Action for the Touchpad Control script to notify of touchpad changes. Without a corresponding Object Control Action, the Touchpad Control script will do nothing.\n\n## Inspector Parameters\n\n * **Coordinate Axis:** The axis to use for the direction coordinates.\n * **Primary Activation Button:** An optional button that has to be engaged to allow the touchpad control to activate.\n * **Action Modifier Button:** An optional button that when engaged will activate the modifier on the touchpad control action.\n * **Axis Deadzone:** A deadzone threshold on the touchpad that will ignore input if the touch position is within the specified deadzone. Between `0f` and `1f`.\n\n## Example\n\n`VRTK/Examples/017_CameraRig_TouchpadWalking` has a collection of walls and slopes that can be traversed by the user with the touchpad. There is also an area that can only be traversed if the user is crouching.","excerpt":"","slug":"vrtk_touchpadcontrol","type":"basic","title":"VRTK_TouchpadControl"}

VRTK_TouchpadControl


> extends [VRTK_ObjectControl](doc:vrtk_objectcontrol) ## Overview Provides the ability to control a GameObject's position based on the position of the controller touchpad axis. > This script forms the stub of emitting the touchpad axis X and Y changes that are then digested by the corresponding Object Control Actions that are listening for the relevant event. **Required Components:** * `VRTK_ControllerEvents` - The Controller Events script to listen for the touchpad events on. **Optional Components:** * `VRTK_BodyPhysics` - The Body Physics script to utilise to determine if falling is occuring. **Script Usage:** * Place the `VRTK_TouchpadControl` script on either: * The GameObject with the Controller Events script. * Any other scene GameObject and provide a valid `VRTK_ControllerEvents` component to the `Controller` parameter of this script. * Place a corresponding Object Control Action for the Touchpad Control script to notify of touchpad changes. Without a corresponding Object Control Action, the Touchpad Control script will do nothing. ## Inspector Parameters * **Coordinate Axis:** The axis to use for the direction coordinates. * **Primary Activation Button:** An optional button that has to be engaged to allow the touchpad control to activate. * **Action Modifier Button:** An optional button that when engaged will activate the modifier on the touchpad control action. * **Axis Deadzone:** A deadzone threshold on the touchpad that will ignore input if the touch position is within the specified deadzone. Between `0f` and `1f`. ## Example `VRTK/Examples/017_CameraRig_TouchpadWalking` has a collection of walls and slopes that can be traversed by the user with the touchpad. There is also an area that can only be traversed if the user is crouching.