Pointer Direction Indicator
Overview
Adds a Pointer Direction Indicator to a pointer renderer and determines a given world rotation that can be used by a Destiantion Marker.
Prefab Usage:
- Place the
VRTK/Prefabs/PointerDirectionIndicator/PointerDirectionIndicator
prefab into the scene hierarchy. - Attach the
PointerDirectionIndicator
scene GameObejct to theDirection Indicator
inspector parameter on aVRTK_BasePointerRenderer
component.
This can be useful for rotating the play area upon teleporting to face the user in a new direction without expecting them to physically turn in the play space.
Inspector Parameters
- Touchpad Deadzone: The touchpad axis needs to be above this deadzone for it to register as a valid touchpad angle.
- Coordinate Axis: The axis to use for the direction coordinates.
- Include Headset Offset: If this is checked then the reported rotation will include the offset of the headset rotation in relation to the play area.
- Display On Invalid Location: If this is checked then the direction indicator will be displayed when the location is invalid.
- Use Pointer Color: If this is checked then the pointer valid/invalid colours will also be used to change the colour of the direction indicator.
- Indicator Visibility: Determines when the direction indicator will be visible.
Class Variables
public enum VisibilityState
- States of Direction Indicator Visibility.OnWhenPointerActive
- Only shows the direction indicator when the pointer is active.AlwaysOnWithPointerCursor
- Only shows the direction indicator when the pointer cursor is visible or if the cursor is hidden and the pointer is active.
Class Events
PointerDirectionIndicatorPositionSet
- Emitted when the object tooltip is reset.
Unity Events
Adding the VRTK_PointerDirectionIndicator_UnityEvents
component to VRTK_PointerDirectionIndicator
object allows access to UnityEvents
that will react identically to the Class Events.
- All C# delegate events are mapped to a Unity Event with the
On
prefix. e.g.MyEvent
->OnMyEvent
.
Class Methods
Initialize/1
public virtual void Initialize(VRTK_ControllerEvents events)
- Parameters
VRTK_ControllerEvents events
- The Controller Events script that is used to control the direction indicator's rotation.
- Returns
- none
The Initialize method is used to set up the direction indicator.
SetPosition/2
public virtual void SetPosition(bool active, Vector3 position)
- Parameters
bool active
- Determines if the direction indicator GameObject should be active or not.Vector3 position
- The position to set the direction indicator to.
- Returns
- none
The SetPosition method is used to set the world position of the direction indicator.
GetRotation/0
public virtual Quaternion GetRotation()
- Parameters
- none
- Returns
Quaternion
- The reported rotation of the direction indicator.
The GetRotation method returns the current reported rotation of the direction indicator.
SetMaterialColor/2
public virtual void SetMaterialColor(Color color, bool validity)
- Parameters
Color color
- The colour to update the direction indicatormaterial to.bool validity
- Determines if the colour being set is based from a valid location or invalid location.
- Returns
- none
The SetMaterialColor method sets the current material colour on the direction indicator.
GetControllerEvents/0
public virtual VRTK_ControllerEvents GetControllerEvents()
- Parameters
- none
- Returns
VRTK_ControllerEvents
- The associated Controller Events script.
The GetControllerEvents method returns the associated Controller Events script with the Pointer Direction Indicator script.
Updated less than a minute ago