{"_id":"5b1f8576c2505d00031254c8","project":"571fa55ca0acd42000af9545","version":{"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mangalica","version_clean":"3.3.0","version":"3.3.0"},"category":{"_id":"5b1f8576c2505d000312542a","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:45:52.489Z","from_sync":false,"order":7,"slug":"interactions","title":"Interactables"},"user":"571fa519db52d01700f5cf3d","githubsync":"","__v":0,"parentDoc":null,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-06-20T17:04:53.903Z","link_external":false,"link_url":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":6,"body":"> extends [VRTK_InteractableListener](doc:vrtk_interactablelistener)\n\n## Overview\n\nAllows for Interact Grab or Interact Use interactions to automatically happen upon touching an Interactable Object.\n\n**Required Components:**\n * `VRTK_InteractableObject` - The Interactable Object component to detect interactions on. This must be applied on the same GameObject as this script if one is not provided via the `Interactable Object` parameter.\n\n**Script Usage:**\n * Place the `VRTK_ObjectTouchAutoInteract` script on either:\n   * The GameObject of the Interactable Object to detect interactions on.\n   * Any other scene GameObject and provide a valid `VRTK_InteractableObject` component to the `Interactable Object` parameter of this script.\n\n## Inspector Parameters\n\n * **Grab On Touch When:** Determines when a grab on touch should occur.\n * **Regrab Delay:** After being ungrabbed, another auto grab on touch can only occur after this time.\n * **Continuous Grab Check:** If this is checked then the grab on touch check will happen every frame and not only on the first touch of the Interactable Object.\n * **Use On Touch When:** Determines when a use on touch should occur.\n * **Reuse Delay:** After being unused, another auto use on touch can only occur after this time.\n * **Continuous Use Check:** If this is checked then the use on touch check will happen every frame and not only on the first touch of the Interactable Object.\n * **Interactable Object:** The Interactable Object that the auto interaction will occur on. If this is blank then the script must be on the same GameObject as the Interactable Object script.\n\n## Class Variables\n\n * `public enum AutoInteractions` - Situation when auto interaction can occur.\n   * `Never` - Auto interaction can never occur on touch.\n   * `NoButtonHeld` - Auto interaction will occur on touch even if the specified interaction button is not held down.\n   * `ButtonHeld` - Auto interaction will only occur on touch if the specified interaction button is held down.","excerpt":"","slug":"vrtk_objecttouchautointeract","type":"basic","title":"VRTK_ObjectTouchAutoInteract"}

VRTK_ObjectTouchAutoInteract


> extends [VRTK_InteractableListener](doc:vrtk_interactablelistener) ## Overview Allows for Interact Grab or Interact Use interactions to automatically happen upon touching an Interactable Object. **Required Components:** * `VRTK_InteractableObject` - The Interactable Object component to detect interactions on. This must be applied on the same GameObject as this script if one is not provided via the `Interactable Object` parameter. **Script Usage:** * Place the `VRTK_ObjectTouchAutoInteract` script on either: * The GameObject of the Interactable Object to detect interactions on. * Any other scene GameObject and provide a valid `VRTK_InteractableObject` component to the `Interactable Object` parameter of this script. ## Inspector Parameters * **Grab On Touch When:** Determines when a grab on touch should occur. * **Regrab Delay:** After being ungrabbed, another auto grab on touch can only occur after this time. * **Continuous Grab Check:** If this is checked then the grab on touch check will happen every frame and not only on the first touch of the Interactable Object. * **Use On Touch When:** Determines when a use on touch should occur. * **Reuse Delay:** After being unused, another auto use on touch can only occur after this time. * **Continuous Use Check:** If this is checked then the use on touch check will happen every frame and not only on the first touch of the Interactable Object. * **Interactable Object:** The Interactable Object that the auto interaction will occur on. If this is blank then the script must be on the same GameObject as the Interactable Object script. ## Class Variables * `public enum AutoInteractions` - Situation when auto interaction can occur. * `Never` - Auto interaction can never occur on touch. * `NoButtonHeld` - Auto interaction will occur on touch even if the specified interaction button is not held down. * `ButtonHeld` - Auto interaction will only occur on touch if the specified interaction button is held down.