{"__v":0,"_id":"58796782cd4a9c37007c973d","category":{"version":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","_id":"58796781cd4a9c37007c96fb","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T17:01:47.129Z","from_sync":false,"order":13,"slug":"utilities","title":"Utilities"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T17:03:09.041Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":6,"body":"## Overview\n\nAbstract class that allows to change one game object's properties to follow another game object.\n\n## Inspector Parameters\n\n * **Game Object To Follow:** The game object to follow. The followed property values will be taken from this one.\n * **Game Object To Change:** The game object to change the property values of. If left empty the game object this script is attached to will be changed.\n * **Follows Position:** Whether to follow the position of the given game object.\n * **Smooths Position:** Whether to smooth the position when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Distance Difference:** The maximum allowed distance between the unsmoothed source and the smoothed target per frame to use for smoothing.\n * **Follows Rotation:** Whether to follow the rotation of the given game object.\n * **Smooths Rotation:** Whether to smooth the rotation when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Angle Difference:** The maximum allowed angle between the unsmoothed source and the smoothed target per frame to use for smoothing.\n * **Follows Scale:** Whether to follow the scale of the given game object.\n * **Smooths Scale:** Whether to smooth the scale when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Size Difference:** The maximum allowed size between the unsmoothed source and the smoothed target per frame to use for smoothing.\n\n## Class Variables\n\n * `public Vector3 targetPosition { get private set }` - The position that results by following `gameObjectToFollow`.\n * `public Quaternion targetRotation { get private set }` - The rotation that results by following `gameObjectToFollow`.\n * `public Vector3 targetScale { get private set }` - The scale that results by following `gameObjectToFollow`.\n\n## Class Methods\n\n### Follow/0\n\n  > `public void Follow()`\n\n  * Parameters\n   * _none_\n  * Returns\n   * _none_\n\nFollow `gameObjectToFollow` using the current settings.","excerpt":"","slug":"vrtk_objectfollow","type":"basic","title":"VRTK_ObjectFollow"}
## Overview Abstract class that allows to change one game object's properties to follow another game object. ## Inspector Parameters * **Game Object To Follow:** The game object to follow. The followed property values will be taken from this one. * **Game Object To Change:** The game object to change the property values of. If left empty the game object this script is attached to will be changed. * **Follows Position:** Whether to follow the position of the given game object. * **Smooths Position:** Whether to smooth the position when following `gameObjectToFollow`. * **Max Allowed Per Frame Distance Difference:** The maximum allowed distance between the unsmoothed source and the smoothed target per frame to use for smoothing. * **Follows Rotation:** Whether to follow the rotation of the given game object. * **Smooths Rotation:** Whether to smooth the rotation when following `gameObjectToFollow`. * **Max Allowed Per Frame Angle Difference:** The maximum allowed angle between the unsmoothed source and the smoothed target per frame to use for smoothing. * **Follows Scale:** Whether to follow the scale of the given game object. * **Smooths Scale:** Whether to smooth the scale when following `gameObjectToFollow`. * **Max Allowed Per Frame Size Difference:** The maximum allowed size between the unsmoothed source and the smoothed target per frame to use for smoothing. ## Class Variables * `public Vector3 targetPosition { get private set }` - The position that results by following `gameObjectToFollow`. * `public Quaternion targetRotation { get private set }` - The rotation that results by following `gameObjectToFollow`. * `public Vector3 targetScale { get private set }` - The scale that results by following `gameObjectToFollow`. ## Class Methods ### Follow/0 > `public void Follow()` * Parameters * _none_ * Returns * _none_ Follow `gameObjectToFollow` using the current settings.