{"_id":"5b1f8576c2505d0003125463","category":{"_id":"5b1f8576c2505d0003125431","version":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T17:01:47.129Z","from_sync":false,"order":14,"slug":"utilities","title":"Utilities"},"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","parentDoc":null,"version":{"_id":"5b1f8576c2505d00031254db","project":"571fa55ca0acd42000af9545","__v":4,"forked_from":"594949e52be16d0026ec04cd","createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["5b1f8576c2505d0003125424","5b1f8576c2505d0003125425","5b1f8576c2505d0003125426","5b1f8576c2505d0003125427","5b1f8576c2505d0003125428","5b1f8576c2505d0003125429","5b1f8576c2505d000312542a","5b1f8576c2505d000312542b","5b1f8576c2505d000312542c","5b1f8576c2505d000312542d","5b1f8576c2505d000312542e","5b1f8576c2505d000312542f","5b1f8576c2505d0003125430","5b1f8576c2505d0003125431","5b1f8576c2505d0003125432","5b1f8576c2505d0003125433","5b1f8576c2505d0003125434","5b1f8576c2505d0003125435","5b1f8576c2505d0003125436","5b1f8576c2505d0003125437","5b1f8576c2505d0003125438","5b1f8aab9c683000032979e7","5b1f8b2f3073470003ffa5da","5b1f8bd9fd653400031d94f4","5b1f900bd4c5f000036b57bd"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mangalica","version_clean":"3.3.0","version":"3.3.0"},"githubsync":"","__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T17:03:09.041Z","link_external":false,"link_url":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":11,"body":"## Overview\n\nAbstract class that allows to change one game object's properties to follow another game object.\n\n## Inspector Parameters\n\n * **Game Object To Follow:** The game object to follow. The followed property values will be taken from this one.\n * **Game Object To Change:** The game object to change the property values of. If left empty the game object this script is attached to will be changed.\n * **Follows Position:** Whether to follow the position of the given game object.\n * **Smooths Position:** Whether to smooth the position when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Distance Difference:** The maximum allowed distance between the unsmoothed source and the smoothed target per frame to use for smoothing.\n * **Follows Rotation:** Whether to follow the rotation of the given game object.\n * **Smooths Rotation:** Whether to smooth the rotation when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Angle Difference:** The maximum allowed angle between the unsmoothed source and the smoothed target per frame to use for smoothing.\n * **Follows Scale:** Whether to follow the scale of the given game object.\n * **Smooths Scale:** Whether to smooth the scale when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Size Difference:** The maximum allowed size between the unsmoothed source and the smoothed target per frame to use for smoothing.\n\n## Class Variables\n\n * `public Vector3 targetPosition { get private set }` - The position that results by following `gameObjectToFollow`.\n * `public Quaternion targetRotation { get private set }` - The rotation that results by following `gameObjectToFollow`.\n * `public Vector3 targetScale { get private set }` - The scale that results by following `gameObjectToFollow`.\n\n## Class Methods\n\n### Follow/0\n\n  > `public virtual void Follow()`\n\n * Parameters\n   * _none_\n * Returns\n   * _none_\n\nFollow `gameObjectToFollow` using the current settings.","excerpt":"","slug":"vrtk_objectfollow","type":"basic","title":"VRTK_ObjectFollow"}
## Overview Abstract class that allows to change one game object's properties to follow another game object. ## Inspector Parameters * **Game Object To Follow:** The game object to follow. The followed property values will be taken from this one. * **Game Object To Change:** The game object to change the property values of. If left empty the game object this script is attached to will be changed. * **Follows Position:** Whether to follow the position of the given game object. * **Smooths Position:** Whether to smooth the position when following `gameObjectToFollow`. * **Max Allowed Per Frame Distance Difference:** The maximum allowed distance between the unsmoothed source and the smoothed target per frame to use for smoothing. * **Follows Rotation:** Whether to follow the rotation of the given game object. * **Smooths Rotation:** Whether to smooth the rotation when following `gameObjectToFollow`. * **Max Allowed Per Frame Angle Difference:** The maximum allowed angle between the unsmoothed source and the smoothed target per frame to use for smoothing. * **Follows Scale:** Whether to follow the scale of the given game object. * **Smooths Scale:** Whether to smooth the scale when following `gameObjectToFollow`. * **Max Allowed Per Frame Size Difference:** The maximum allowed size between the unsmoothed source and the smoothed target per frame to use for smoothing. ## Class Variables * `public Vector3 targetPosition { get private set }` - The position that results by following `gameObjectToFollow`. * `public Quaternion targetRotation { get private set }` - The rotation that results by following `gameObjectToFollow`. * `public Vector3 targetScale { get private set }` - The scale that results by following `gameObjectToFollow`. ## Class Methods ### Follow/0 > `public virtual void Follow()` * Parameters * _none_ * Returns * _none_ Follow `gameObjectToFollow` using the current settings.