{"_id":"594949e72be16d0026ec050c","category":{"_id":"594949e62be16d0026ec04db","version":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T17:01:47.129Z","from_sync":false,"order":13,"slug":"utilities","title":"Utilities"},"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","parentDoc":null,"version":{"_id":"594949e52be16d0026ec04cd","project":"571fa55ca0acd42000af9545","__v":2,"createdAt":"2017-06-20T16:14:29.816Z","releaseDate":"2017-06-20T16:14:29.816Z","categories":["594949e62be16d0026ec04ce","594949e62be16d0026ec04cf","594949e62be16d0026ec04d0","594949e62be16d0026ec04d1","594949e62be16d0026ec04d2","594949e62be16d0026ec04d3","594949e62be16d0026ec04d4","594949e62be16d0026ec04d5","594949e62be16d0026ec04d6","594949e62be16d0026ec04d7","594949e62be16d0026ec04d8","594949e62be16d0026ec04d9","594949e62be16d0026ec04da","594949e62be16d0026ec04db","594949e62be16d0026ec04dc","594949e62be16d0026ec04dd","594949e62be16d0026ec04de","594949e62be16d0026ec04df","594949e62be16d0026ec04e0","594949e62be16d0026ec04e1","59497219f4a8980024dd0631"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Kunekune","version_clean":"3.2.0","version":"3.2.0"},"__v":0,"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T17:03:09.041Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":10,"body":"## Overview\n\nAbstract class that allows to change one game object's properties to follow another game object.\n\n## Inspector Parameters\n\n * **Game Object To Follow:** The game object to follow. The followed property values will be taken from this one.\n * **Game Object To Change:** The game object to change the property values of. If left empty the game object this script is attached to will be changed.\n * **Follows Position:** Whether to follow the position of the given game object.\n * **Smooths Position:** Whether to smooth the position when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Distance Difference:** The maximum allowed distance between the unsmoothed source and the smoothed target per frame to use for smoothing.\n * **Follows Rotation:** Whether to follow the rotation of the given game object.\n * **Smooths Rotation:** Whether to smooth the rotation when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Angle Difference:** The maximum allowed angle between the unsmoothed source and the smoothed target per frame to use for smoothing.\n * **Follows Scale:** Whether to follow the scale of the given game object.\n * **Smooths Scale:** Whether to smooth the scale when following `gameObjectToFollow`.\n * **Max Allowed Per Frame Size Difference:** The maximum allowed size between the unsmoothed source and the smoothed target per frame to use for smoothing.\n\n## Class Variables\n\n * `public Vector3 targetPosition { get private set }` - The position that results by following `gameObjectToFollow`.\n * `public Quaternion targetRotation { get private set }` - The rotation that results by following `gameObjectToFollow`.\n * `public Vector3 targetScale { get private set }` - The scale that results by following `gameObjectToFollow`.\n\n## Class Methods\n\n### Follow/0\n\n  > `public virtual void Follow()`\n\n  * Parameters\n   * _none_\n  * Returns\n   * _none_\n\nFollow `gameObjectToFollow` using the current settings.","excerpt":"","slug":"vrtk_objectfollow","type":"basic","title":"VRTK_ObjectFollow"}
## Overview Abstract class that allows to change one game object's properties to follow another game object. ## Inspector Parameters * **Game Object To Follow:** The game object to follow. The followed property values will be taken from this one. * **Game Object To Change:** The game object to change the property values of. If left empty the game object this script is attached to will be changed. * **Follows Position:** Whether to follow the position of the given game object. * **Smooths Position:** Whether to smooth the position when following `gameObjectToFollow`. * **Max Allowed Per Frame Distance Difference:** The maximum allowed distance between the unsmoothed source and the smoothed target per frame to use for smoothing. * **Follows Rotation:** Whether to follow the rotation of the given game object. * **Smooths Rotation:** Whether to smooth the rotation when following `gameObjectToFollow`. * **Max Allowed Per Frame Angle Difference:** The maximum allowed angle between the unsmoothed source and the smoothed target per frame to use for smoothing. * **Follows Scale:** Whether to follow the scale of the given game object. * **Smooths Scale:** Whether to smooth the scale when following `gameObjectToFollow`. * **Max Allowed Per Frame Size Difference:** The maximum allowed size between the unsmoothed source and the smoothed target per frame to use for smoothing. ## Class Variables * `public Vector3 targetPosition { get private set }` - The position that results by following `gameObjectToFollow`. * `public Quaternion targetRotation { get private set }` - The rotation that results by following `gameObjectToFollow`. * `public Vector3 targetScale { get private set }` - The scale that results by following `gameObjectToFollow`. ## Class Methods ### Follow/0 > `public virtual void Follow()` * Parameters * _none_ * Returns * _none_ Follow `gameObjectToFollow` using the current settings.