Guides
Guides

Controller Tooltips

Overview

Adds a collection of Object Tooltips to the Controller providing information to what the controller buttons may do.

Prefab Usage:

  • Place the VRTK/Prefabs/ControllerTooltips/ControllerTooltips prefab as a child of the relevant controller script alias GameObject in the scene hierarchy.
  • If no Button Transform Settings are provided in the inspector at Edit time then the button transforms will attempt to be set to the transforms of the current SDK default controller model.
  • If one of the Button Text Settings text options are not provided, then the tooltip for that specific button will be hidden.

There are a number of parameters that can be set on the Prefab which are provided by the VRTK_ControllerTooltips script which is applied to the prefab.

Inspector Parameters

  • Trigger Text: The text to display for the trigger button action.
  • Grip Text: The text to display for the grip button action.
  • Touchpad Text: The text to display for the touchpad action.
  • Touchpad Two Text: The text to display for the touchpad two action.
  • Button One Text: The text to display for button one action.
  • Button Two Text: The text to display for button two action.
  • Start Menu Text: The text to display for the start menu action.
  • Tip Background Color: The colour to use for the tooltip background container.
  • Tip Text Color: The colour to use for the text within the tooltip.
  • Tip Line Color: The colour to use for the line between the tooltip and the relevant controller button.
  • Trigger: The transform for the position of the trigger button on the controller.
  • Grip: The transform for the position of the grip button on the controller.
  • Touchpad: The transform for the position of the touchpad button on the controller.
  • Touchpad Two: The transform for the position of the touchpad two button on the controller.
  • Button One: The transform for the position of button one on the controller.
  • Button Two: The transform for the position of button two on the controller.
  • Start Menu: The transform for the position of the start menu on the controller.
  • Controller Events: The controller to read the controller events from. If this is blank then it will attempt to get a controller events script from the same or parent GameObject.
  • Headset Controller Aware: The headset controller aware script to use to see if the headset is looking at the controller. If this is blank then it will attempt to get a controller events script from the same or parent GameObject.
  • Hide When Not In View: If this is checked then the tooltips will be hidden when the headset is not looking at the controller.

Class Events

  • ControllerTooltipOn - Emitted when the controller tooltip is turned on.
  • ControllerTooltipOff - Emitted when the controller tooltip is turned off.

Unity Events

Adding the VRTK_ControllerTooltips_UnityEvents component to VRTK_ControllerTooltips object allows access to UnityEvents that will react identically to the Class Events.

  • All C# delegate events are mapped to a Unity Event with the On prefix. e.g. MyEvent -> OnMyEvent.

Event Payload

  • VRTK_ControllerTooltips.TooltipButtons element - The tooltip element being affected.

Class Methods

ResetTooltip/0

public virtual void ResetTooltip()

  • Parameters
    • none
  • Returns
    • none

The Reset method reinitalises the tooltips on all of the controller elements.

UpdateText/2

public virtual void UpdateText(TooltipButtons element, string newText)

  • Parameters
    • TooltipButtons element - The specific controller element to change the tooltip text on.
    • string newText - A string containing the text to update the tooltip to display.
  • Returns
    • none

The UpdateText method allows the tooltip text on a specific controller element to be updated at runtime.

ToggleTips/2

public virtual void ToggleTips(bool state, TooltipButtons element = TooltipButtons.None)

  • Parameters
    • bool state - The state of whether to display or hide the controller tooltips, true will display and false will hide.
    • TooltipButtons element - The specific element to hide the tooltip on, if it is TooltipButtons.None then it will hide all tooltips. Optional parameter defaults to TooltipButtons.None
  • Returns
    • none

The ToggleTips method will display the controller tooltips if the state is true and will hide the controller tooltips if the state is false. An optional element can be passed to target a specific controller tooltip to toggle otherwise all tooltips are toggled.

Example

VRTK/Examples/029_Controller_Tooltips displays two cubes that have an object tooltip added to them along with tooltips that have been added to the controllers.