Controller Tooltips
Overview
Adds a collection of Object Tooltips to the Controller providing information to what the controller buttons may do.
Prefab Usage:
- Place the
VRTK/Prefabs/ControllerTooltips/ControllerTooltips
prefab as a child of the relevant controller script alias GameObject in the scene hierarchy. - If no
Button Transform Settings
are provided in the inspector at Edit time then the button transforms will attempt to be set to the transforms of the current SDK default controller model. - If one of the
Button Text Settings
text options are not provided, then the tooltip for that specific button will be hidden.
There are a number of parameters that can be set on the Prefab which are provided by the
VRTK_ControllerTooltips
script which is applied to the prefab.
Inspector Parameters
- Trigger Text: The text to display for the trigger button action.
- Grip Text: The text to display for the grip button action.
- Touchpad Text: The text to display for the touchpad action.
- Touchpad Two Text: The text to display for the touchpad two action.
- Button One Text: The text to display for button one action.
- Button Two Text: The text to display for button two action.
- Start Menu Text: The text to display for the start menu action.
- Tip Background Color: The colour to use for the tooltip background container.
- Tip Text Color: The colour to use for the text within the tooltip.
- Tip Line Color: The colour to use for the line between the tooltip and the relevant controller button.
- Trigger: The transform for the position of the trigger button on the controller.
- Grip: The transform for the position of the grip button on the controller.
- Touchpad: The transform for the position of the touchpad button on the controller.
- Touchpad Two: The transform for the position of the touchpad two button on the controller.
- Button One: The transform for the position of button one on the controller.
- Button Two: The transform for the position of button two on the controller.
- Start Menu: The transform for the position of the start menu on the controller.
- Controller Events: The controller to read the controller events from. If this is blank then it will attempt to get a controller events script from the same or parent GameObject.
- Headset Controller Aware: The headset controller aware script to use to see if the headset is looking at the controller. If this is blank then it will attempt to get a controller events script from the same or parent GameObject.
- Hide When Not In View: If this is checked then the tooltips will be hidden when the headset is not looking at the controller.
Class Events
ControllerTooltipOn
- Emitted when the controller tooltip is turned on.ControllerTooltipOff
- Emitted when the controller tooltip is turned off.
Unity Events
Adding the VRTK_ControllerTooltips_UnityEvents
component to VRTK_ControllerTooltips
object allows access to UnityEvents
that will react identically to the Class Events.
- All C# delegate events are mapped to a Unity Event with the
On
prefix. e.g.MyEvent
->OnMyEvent
.
Event Payload
VRTK_ControllerTooltips.TooltipButtons element
- The tooltip element being affected.
Class Methods
ResetTooltip/0
public virtual void ResetTooltip()
- Parameters
- none
- Returns
- none
The Reset method reinitalises the tooltips on all of the controller elements.
UpdateText/2
public virtual void UpdateText(TooltipButtons element, string newText)
- Parameters
TooltipButtons element
- The specific controller element to change the tooltip text on.string newText
- A string containing the text to update the tooltip to display.
- Returns
- none
The UpdateText method allows the tooltip text on a specific controller element to be updated at runtime.
ToggleTips/2
public virtual void ToggleTips(bool state, TooltipButtons element = TooltipButtons.None)
- Parameters
bool state
- The state of whether to display or hide the controller tooltips, true will display and false will hide.TooltipButtons element
- The specific element to hide the tooltip on, if it isTooltipButtons.None
then it will hide all tooltips. Optional parameter defaults toTooltipButtons.None
- Returns
- none
The ToggleTips method will display the controller tooltips if the state is true
and will hide the controller tooltips if the state is false
. An optional element
can be passed to target a specific controller tooltip to toggle otherwise all tooltips are toggled.
Example
VRTK/Examples/029_Controller_Tooltips
displays two cubes that have an object tooltip added to them along with tooltips that have been added to the controllers.
Updated less than a minute ago