ScriptingDefineSymbolPredicateInfo
Overview
A helper class that simply holds references to both the SDK_ScriptingDefineSymbolPredicateAttribute and the method info of the method the attribute is defined on.
Inspector Parameters
- Auto Manage Script Defines: Determines whether the scripting define symbols required by the installed SDKs are automatically added to and removed from the player settings.
- Script Alias Left Controller: A reference to the GameObject that contains any scripts that apply to the Left Hand Controller.
- Script Alias Right Controller: A reference to the GameObject that contains any scripts that apply to the Right Hand Controller.
- Auto Manage VR Settings: Determines whether the VR settings of the Player Settings are automatically adjusted to allow for all the used SDKs in the SDK Setups list below.
- Auto Load Setup: Determines whether the SDK Setups list below is used whenever the SDK Manager is enabled. The first loadable Setup is then loaded.
- Setups: The list of SDK Setups to choose from.
- Exclude Target Groups: The list of Build Target Groups to exclude.
Class Variables
public readonly SDK_ScriptingDefineSymbolPredicateAttribute attribute
- The predicate attribute.public readonly MethodInfo methodInfo
- The method info of the method the attribute is defined on.public static ReadOnlyCollection<ScriptingDefineSymbolPredicateInfo> AvailableScriptingDefineSymbolPredicateInfos { get private set }
- All found scripting define symbol predicate attributes with associated method info.public static readonly Dictionary<Type, Type> SDKFallbackTypesByBaseType
- Specifies the fallback SDK types for every base SDK type. Default:new Dictionary<Type, Type>
public static ReadOnlyCollection<VRTK_SDKInfo> AvailableSystemSDKInfos { get private set }
- All available system SDK infos.public static ReadOnlyCollection<VRTK_SDKInfo> AvailableBoundariesSDKInfos { get private set }
- All available boundaries SDK infos.public static ReadOnlyCollection<VRTK_SDKInfo> AvailableHeadsetSDKInfos { get private set }
- All available headset SDK infos.public static ReadOnlyCollection<VRTK_SDKInfo> AvailableControllerSDKInfos { get private set }
- All available controller SDK infos.public static ReadOnlyCollection<VRTK_SDKInfo> InstalledSystemSDKInfos { get private set }
- All installed system SDK infos. This is a subset ofAvailableSystemSDKInfos
. It contains only those available SDK infos for which an SDK_ScriptingDefineSymbolPredicateAttribute exists that uses the same symbol and whose associated method returns true.public static ReadOnlyCollection<VRTK_SDKInfo> InstalledBoundariesSDKInfos { get private set }
- All installed boundaries SDK infos. This is a subset ofAvailableBoundariesSDKInfos
. It contains only those available SDK infos for which an SDK_ScriptingDefineSymbolPredicateAttribute exists that uses the same symbol and whose associated method returns true.public static ReadOnlyCollection<VRTK_SDKInfo> InstalledHeadsetSDKInfos { get private set }
- All installed headset SDK infos. This is a subset ofAvailableHeadsetSDKInfos
. It contains only those available SDK infos for which an SDK_ScriptingDefineSymbolPredicateAttribute exists that uses the same symbol and whose associated method returns true.public static ReadOnlyCollection<VRTK_SDKInfo> InstalledControllerSDKInfos { get private set }
- All installed controller SDK infos. This is a subset ofAvailableControllerSDKInfos
. It contains only those available SDK infos for which an SDK_ScriptingDefineSymbolPredicateAttribute exists that uses the same symbol and whose associated method returns true.public static VRTK_SDKManager instance
- The singleton instance to access the SDK Manager variables from.public static HashSet<Behaviour> delayedToggleBehaviours
- A collection of behaviours to toggle on loaded setup change. Default:new HashSet<Behaviour>()
public List<SDK_ScriptingDefineSymbolPredicateAttribute> activeScriptingDefineSymbolsWithoutSDKClasses
- The active (i.e. to be added to the PlayerSettings) scripting define symbol predicate attributes that have no associated SDK classes. Default:new List<SDK_ScriptingDefineSymbolPredicateAttribute>()
public VRTK_SDKSetup loadedSetup
- The loaded SDK Setup.null
if no setup is currently loaded.public ReadOnlyCollection<Behaviour> behavioursToToggleOnLoadedSetupChange { get private set }
- All behaviours that need toggling wheneverloadedSetup
changes.
Class Events
LoadedSetupChanged
- The event invoked whenever the loaded SDK Setup changes.
Unity Events
Adding the VRTK_SDKManager_UnityEvents
component to VRTK_SDKManager
object allows access to UnityEvents
that will react identically to the Class Events.
- All C# delegate events are mapped to a Unity Event with the
On
prefix. e.g.MyEvent
->OnMyEvent
.
Event Payload
VRTK_SDKSetup previousSetup
- The previous loaded Setup.null
if no previous Setup was loaded.VRTK_SDKSetup currentSetup
- The current loaded Setup.null
if no Setup is loaded anymore. SeeerrorMessage
to check whether this isnull
because of an error.string errorMessage
- Explains why loading a list of Setups wasn't successful ifcurrentSetup
isnull
and an error occurred.null
if no error occurred.
Class Methods
ScriptingDefineSymbolPredicateInfo/2
public ScriptingDefineSymbolPredicateInfo(SDK_ScriptingDefineSymbolPredicateAttribute attribute, MethodInfo methodInfo)
- Parameters
SDK_ScriptingDefineSymbolPredicateAttribute attribute
- The predicate attribute.MethodInfo methodInfo
- The method info of the method the attribute is defined on.
- Returns
- none
Event Payload. Constructs a new instance with the specified predicate attribute and associated method info.
ValidInstance/0
public static bool ValidInstance()
- Parameters
- none
- Returns
bool
- Returnstrue
if the SDK Manager instance is valid or returnsfalse
if it is null.
The ValidInstance method returns whether the SDK Manager isntance is valid (i.e. it's not null).
AttemptAddBehaviourToToggleOnLoadedSetupChange/1
public static bool AttemptAddBehaviourToToggleOnLoadedSetupChange(Behaviour givenBehaviour)
- Parameters
Behaviour givenBehaviour
- The behaviour to add.
- Returns
bool
- Returnstrue
if the SDK Manager instance was valid.
The AttemptAddBehaviourToToggleOnLoadedSetupChange method will attempt to add the given behaviour to the loaded setup change toggle if the SDK Manager instance exists. If it doesn't exist then it adds it to the delayedToggleBehaviours
HashSet to be manually added later with the ProcessDelayedToggleBehaviours
method.
AttemptRemoveBehaviourToToggleOnLoadedSetupChange/1
public static bool AttemptRemoveBehaviourToToggleOnLoadedSetupChange(Behaviour givenBehaviour)
- Parameters
Behaviour givenBehaviour
- The behaviour to remove.
- Returns
bool
- Returnstrue
if the SDK Manager instance was valid.
The AttemptRemoveBehaviourToToggleOnLoadedSetupChange method will attempt to remove the given behaviour from the loaded setup change toggle if the SDK Manager instance exists.
ProcessDelayedToggleBehaviours/0
public static void ProcessDelayedToggleBehaviours()
- Parameters
- none
- Returns
- none
The ProcessDelayedToggleBehaviours method will attempt to addd the behaviours in the delayedToggleBehaviours
HashSet to the loaded setup change toggle.
SubscribeLoadedSetupChanged/1
public static bool SubscribeLoadedSetupChanged(LoadedSetupChangeEventHandler callback)
- Parameters
LoadedSetupChangeEventHandler callback
- The callback to register.
- Returns
bool
- Returnstrue
if the SDK Manager instance was valid.
The SubscribeLoadedSetupChanged method attempts to register the given callback with the LoadedSetupChanged
event.
UnsubscribeLoadedSetupChanged/1
public static bool UnsubscribeLoadedSetupChanged(LoadedSetupChangeEventHandler callback)
- Parameters
LoadedSetupChangeEventHandler callback
- The callback to unregister.
- Returns
bool
- Returnstrue
if the SDK Manager instance was valid.
The UnsubscribeLoadedSetupChanged method attempts to unregister the given callback from the LoadedSetupChanged
event.
GetLoadedSDKSetup/0
public static VRTK_SDKSetup GetLoadedSDKSetup()
- Parameters
- none
- Returns
VRTK_SDKSetup
- Returnstrue
if the SDK Manager instance was valid.
The GetLoadedSDKSetup method returns the current loaded SDK Setup for the SDK Manager instance.
GetAllSDKSetups/0
public static VRTK_SDKSetup[] GetAllSDKSetups()
- Parameters
- none
- Returns
VRTK_SDKSetup[]
- An SDKSetup array of all valid SDK Setups for the current SDK Manager instance. If no SDK Manager instance is found then an empty array is returned.
The GetAllSDKSetups method returns all valid SDK Setups attached to the SDK Manager instance.
AttemptTryLoadSDKSetup/3
public static bool AttemptTryLoadSDKSetup(int startIndex, bool tryToReinitialize, params VRTK_SDKSetup[] sdkSetups)
- Parameters
int startIndex
- The index of the VRTK_SDKSetup to start the loading with.bool tryToReinitialize
- Whether or not to retry initializing and using the currently set but unusable VR Device.params VRTK_SDKSetup[] sdkSetups
- The list to try to load a VRTK_SDKSetup from.
- Returns
bool
- Returnstrue
if the SDK Manager instance was valid.
The AttemptTryLoadSDKSetup method attempts to load a valid VRTK_SDKSetup from a list if the SDK Manager instance is valid.
AttemptTryLoadSDKSetupFromList/1
public static bool AttemptTryLoadSDKSetupFromList(bool tryUseLastLoadedSetup = true)
- Parameters
bool tryUseLastLoadedSetup
- Attempt to use the last loaded setup if it's available.
- Returns
bool
- Returnstrue
if the SDK Manager instance was valid.
The AttemptUnloadSDKSetup method tries to load a valid VRTK_SDKSetup from setups if the SDK Manager instance is valid.
AttemptUnloadSDKSetup/1
public static bool AttemptUnloadSDKSetup(bool disableVR = false)
- Parameters
bool disableVR
- Whether to disable VR altogether after unloading the SDK Setup.
- Returns
bool
- Returnstrue
if the SDK Manager instance was valid.
The AttemptUnloadSDKSetup method attempts to unload the currently loaded VRTK_SDKSetup, if there is one and if the SDK Manager instance is valid.
ManageScriptingDefineSymbols/2
public bool ManageScriptingDefineSymbols(bool ignoreAutoManageScriptDefines, bool ignoreIsActiveAndEnabled)
- Parameters
bool ignoreAutoManageScriptDefines
- Whether to ignoreautoManageScriptDefines
while deciding to manage.bool ignoreIsActiveAndEnabled
- Whether to ignoreBehaviour.isActiveAndEnabled
while deciding to manage.
- Returns
bool
- Whether the PlayerSettings' scripting define symbols were changed.
The ManageScriptingDefineSymbols method manages (i.e. adds and removes) the scripting define symbols of the PlayerSettings for the currently set SDK infos. This method is only available in the editor, so usage of the method needs to be surrounded by #if UNITY_EDITOR
and #endif
when used in a type that is also compiled for a standalone build.
ManageVRSettings/1
public void ManageVRSettings(bool force)
- Parameters
bool force
- Whether to ignoreautoManageVRSettings
while deciding to manage.
- Returns
- none
The ManageVRSettings method manages (i.e. adds and removes) the VR SDKs of the PlayerSettings for the currently set SDK infos. This method is only available in the editor, so usage of the method needs to be surrounded by #if UNITY_EDITOR
and #endif
when used in a type that is also compiled for a standalone build.
AddBehaviourToToggleOnLoadedSetupChange/1
public void AddBehaviourToToggleOnLoadedSetupChange(Behaviour behaviour)
- Parameters
Behaviour behaviour
- The behaviour to add.
- Returns
- none
The AddBehaviourToToggleOnLoadedSetupChange method adds a behaviour to the list of behaviours to toggle when loadedSetup
changes.
RemoveBehaviourToToggleOnLoadedSetupChange/1
public void RemoveBehaviourToToggleOnLoadedSetupChange(Behaviour behaviour)
- Parameters
Behaviour behaviour
- The behaviour to remove.
- Returns
- none
The RemoveBehaviourToToggleOnLoadedSetupChange method removes a behaviour of the list of behaviours to toggle when loadedSetup
changes.
TryLoadSDKSetupFromList/1
public void TryLoadSDKSetupFromList(bool tryUseLastLoadedSetup = true)
- Parameters
bool tryUseLastLoadedSetup
- Attempt to use the last loaded setup if it's available.
- Returns
- none
The TryLoadSDKSetupFromList method tries to load a valid VRTK_SDKSetup from setups.
TryLoadSDKSetup/3
public void TryLoadSDKSetup(int startIndex, bool tryToReinitialize, params VRTK_SDKSetup[] sdkSetups)
- Parameters
int startIndex
- The index of the VRTK_SDKSetup to start the loading with.bool tryToReinitialize
- Whether or not to retry initializing and using the currently set but unusable VR Device.params VRTK_SDKSetup[] sdkSetups
- The list to try to load a VRTK_SDKSetup from.
- Returns
- none
The TryLoadSDKSetup method tries to load a valid VRTK_SDKSetup from a list. The first loadable VRTK_SDKSetup in the list will be loaded. Will fall back to disable VR if none of the provided Setups is useable.
SetLoadedSDKSetupToPopulateObjectReferences/1
public void SetLoadedSDKSetupToPopulateObjectReferences(VRTK_SDKSetup setup)
- Parameters
VRTK_SDKSetup setup
- The SDK Setup to set as the loaded SDK.
- Returns
- none
The SetLoadedSDKSetupToPopulateObjectReferences method sets a given VRTK_SDKSetup as the loaded SDK Setup to be able to use it when populating object references in the SDK Setup. This method should only be called when not playing as it's only for populating the object references. This method is only available in the editor, so usage of the method needs to be surrounded by #if UNITY_EDITOR
and #endif
when used in a type that is also compiled for a standalone build.
UnloadSDKSetup/1
public void UnloadSDKSetup(bool disableVR = false)
- Parameters
bool disableVR
- Whether to disable VR altogether after unloading the SDK Setup.
- Returns
- none
The UnloadSDKSetup method unloads the currently loaded VRTK_SDKSetup, if there is one.
Updated less than a minute ago