VRTK_BaseHighlighter
Overview
Provides a base that all highlighters can inherit from.
Script Usage:
This is an abstract class that is to be inherited to a concrete class that provides highlight functionality, therefore this script should not be directly used.
Inspector Parameters
- Active: Determines if this highlighter is the active highlighter for the object the component is attached to. Only one active highlighter can be applied to a GameObject.
- Unhighlight On Disable: Determines if the highlighted object should be unhighlighted when it is disabled.
Class Methods
Initialise/3
public abstract void Initialise(Color? color = null, GameObject affectObject = null, Dictionary<string, object> options = null);
- Parameters
Color? color
- An optional colour may be passed through at point of initialisation in case the highlighter requires it.GameObject affectObject
- An optional GameObject to specify which object to apply the highlighting to.Dictionary<string, object> options
- An optional dictionary of highlighter specific options that may be differ with highlighter implementations.
- Returns
- none
The Initalise method is used to set up the state of the highlighter.
ResetHighlighter/0
public abstract void ResetHighlighter();
- Parameters
- none
- Returns
- none
The ResetHighlighter method is used to reset the highlighter if anything on the object has changed. It should be called by any scripts changing object materials or colours.
Highlight/2
public abstract void Highlight(Color? color = null, float duration = 0f);
- Parameters
Color? color
- An optional colour to highlight the game object to. The highlight colour may already have been set in theInitialise
method so may not be required here.float duration
- An optional duration of how long before the highlight has occured. It can be used by highlighters to fade the colour if possible.
- Returns
- none
The Highlight method is used to initiate the highlighting logic to apply to an object.
Unhighlight/2
public abstract void Unhighlight(Color? color = null, float duration = 0f);
- Parameters
Color? color
- An optional colour that could be used during the unhighlight phase. Usually will be left as null.float duration
- An optional duration of how long before the unhighlight has occured.
- Returns
- none
The Unhighlight method is used to initiate the logic that returns an object back to it's original appearance.
GetOption/2
public virtual T GetOption<T>(Dictionary<string, object> options, string key)
- Type Params
T
- The system type that is expected to be returned.
- Parameters
Dictionary<string, object> options
- The dictionary of options to check in.string key
- The identifier key to look for.
- Returns
T
- The value in the options at the given key returned in the provided system type.
The GetOption method is used to return a value from the options array if the given key exists.
UsesClonedObject/0
public virtual bool UsesClonedObject()
- Parameters
- none
- Returns
bool
- Returnstrue
if the highlighter creates a cloned object to apply the highlighter on, returnsfalse
if no additional object is created.
The UsesClonedObject method is used to return whether the current highlighter creates a cloned object to do the highlighting with.
GetActiveHighlighter/1
public static VRTK_BaseHighlighter GetActiveHighlighter(GameObject obj)
- Parameters
GameObject obj
- The GameObject to check for a highlighter on.
- Returns
VRTK_BaseHighlighter
- A valid and active highlighter.
The GetActiveHighlighter method checks the given GameObject for a valid and active highlighter.
Updated less than a minute ago