VRTK_BaseControllable
Overview
Provides a base that all Controllables can inherit from.
Script Usage:
This is an abstract class that is to be inherited to a concrete class that provides controllable functionality, therefore this script should not be directly used.
Inspector Parameters
- Operate Axis: The local axis in which the Controllable will operate through.
- Ignore Collisions With: A collection of GameObjects to ignore collision events with.
- Exclude Collider Check On: A collection of GameObjects to exclude when determining if a default collider should be created.
- Equality Fidelity: The amount of fidelity when comparing the position of the control with the previous position. Determines if it's equal above a certain decimal place threshold.
Class Variables
public enum OperatingAxis- The local axis that the Controllable will be operated through.xAxis- The local x axis.yAxis- The local y axis.zAxis- The local z axis.
Class Events
ValueChanged- Emitted when the Controllable value has changed.RestingPointReached- Emitted when the Controllable value has reached the resting point.MinLimitReached- Emitted when the Controllable value has reached the minimum limit.MinLimitExited- Emitted when the Controllable value has exited the minimum limit.MaxLimitReached- Emitted when the Controllable value has reached the maximum limit.MaxLimitExited- Emitted when the Controllable value has exited the maximum limit.
Unity Events
Adding the VRTK_BaseControllable_UnityEvents component to VRTK_BaseControllable object allows access to UnityEvents that will react identically to the Class Events.
- All C# delegate events are mapped to a Unity Event with the
Onprefix. e.g.MyEvent->OnMyEvent.
Event Payload
Collider interactingCollider- The Collider that is initiating the interaction.VRTK_InteractTouch interactingTouchScript- The optional Interact Touch script that is initiating the interaction.float value- The current value being reported by the controllable.float normalizedValue- The normalized value being reported by the controllable.
Class Methods
AtMinLimit/0
public virtual bool AtMinLimit()
- Parameters
- none
- Returns
bool- Returnstrueif the Controllable is at it's minimum limit.
The AtMinLimit method returns whether the Controllable is currently at it's minimum limit.
AtMaxLimit/0
public virtual bool AtMaxLimit()
- Parameters
- none
- Returns
bool- Returnstrueif the Controllable is at it's maximum limit.
The AtMaxLimit method returns whether the Controllable is currently at it's maximum limit.
GetOriginalLocalPosition/0
public virtual Vector3 GetOriginalLocalPosition()
- Parameters
- none
- Returns
Vector3- A Vector3 of the original local position.
The GetOriginalLocalPosition method returns the original local position of the control.
GetOriginalLocalRotation/0
public virtual Quaternion GetOriginalLocalRotation()
- Parameters
- none
- Returns
Quaternion- A quaternion of the original local rotation.
The GetOriginalLocalRotation method returns the original local rotation of the control.
GetControlColliders/0
public virtual Collider[] GetControlColliders()
- Parameters
- none
- Returns
Collider[]- The Colliders array associated with the control.
The GetControlColliders method returns the Colliders array associated with the control.
GetInteractingCollider/0
public virtual Collider GetInteractingCollider()
- Parameters
- none
- Returns
Collider- The Collider currently interacting with the control.
The GetInteractingCollider method returns the Collider of the GameObject currently interacting with the control.
GetInteractingTouch/0
public virtual VRTK_InteractTouch GetInteractingTouch()
- Parameters
- none
- Returns
VRTK_InteractTouch- The Interact Touch script currently interacting with the control.
The GetInteractingTouch method returns the Interact Touch script of the GameObject currently interacting with the control.
Updated less than a minute ago
