{"__v":0,"_id":"58796781cd4a9c37007c9727","category":{"version":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","_id":"58796781cd4a9c37007c96f8","__v":0,"sync":{"url":"","isSync":false},"reference":false,"createdAt":"2017-01-01T16:58:11.374Z","from_sync":false,"order":10,"slug":"presence","title":"Presence"},"parentDoc":null,"project":"571fa55ca0acd42000af9545","user":"571fa519db52d01700f5cf3d","version":{"__v":4,"_id":"58796781cd4a9c37007c96ef","project":"571fa55ca0acd42000af9545","createdAt":"2017-01-13T23:49:21.393Z","releaseDate":"2017-01-13T23:49:21.393Z","categories":["58796781cd4a9c37007c96f0","58796781cd4a9c37007c96f1","58796781cd4a9c37007c96f2","58796781cd4a9c37007c96f3","58796781cd4a9c37007c96f4","58796781cd4a9c37007c96f5","58796781cd4a9c37007c96f6","58796781cd4a9c37007c96f7","58796781cd4a9c37007c96f8","58796781cd4a9c37007c96f9","58796781cd4a9c37007c96fa","58796781cd4a9c37007c96fb","58796781cd4a9c37007c96fc","58796781cd4a9c37007c96fd","58796781cd4a9c37007c96fe","58796781cd4a9c37007c96ff","58796781cd4a9c37007c9700","58b157ca1756cf370022f90d","58b1596f5dae732f00adeca2","58b1605a5dae732f00adecb1"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"Mukota","version_clean":"3.1.0","version":"3.1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-01-01T16:59:29.533Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":7,"body":"## Overview\n\nThe Position Rewind script is used to reset the user back to a good known standing position upon receiving a headset collision event.\n\n## Inspector Parameters\n\n * **Rewind Delay:** The amount of time from original headset collision until the rewind to the last good known position takes place.\n * **Pushback Distance:** The additional distance to push the play area back upon rewind to prevent being right next to the wall again.\n * **Crouch Threshold:** The threshold to determine how low the headset has to be before it is considered the user is crouching. The last good position will only be recorded in a non-crouching position.\n\n## Example\n\n`VRTK/Examples/017_CameraRig_TouchpadWalking` has the position rewind script to reset the user's position if they walk into objects.","excerpt":"","slug":"vrtk_positionrewind","type":"basic","title":"VRTK_PositionRewind"}

VRTK_PositionRewind


## Overview The Position Rewind script is used to reset the user back to a good known standing position upon receiving a headset collision event. ## Inspector Parameters * **Rewind Delay:** The amount of time from original headset collision until the rewind to the last good known position takes place. * **Pushback Distance:** The additional distance to push the play area back upon rewind to prevent being right next to the wall again. * **Crouch Threshold:** The threshold to determine how low the headset has to be before it is considered the user is crouching. The last good position will only be recorded in a non-crouching position. ## Example `VRTK/Examples/017_CameraRig_TouchpadWalking` has the position rewind script to reset the user's position if they walk into objects.