VRTK_Slider
extends VRTK_Control
Overview
Attaching the script to a game object will allow the user to interact with it as if it were a horizontal or vertical slider. The direction can be freely set and auto-detection is supported.
The script will instantiate the required Rigidbody and Interactable components automatically in case they do not exist yet.
Inspector Parameters
- Connected To: An optional game object to which the wheel will be connected. If the game object moves the wheel will follow along.
- Direction: The axis on which the slider should move. All other axis will be frozen.
- Minimum Limit: The collider to specify the minimum limit of the slider.
- Maximum Limit: The collider to specify the maximum limit of the slider.
- Minimum Value: The minimum value of the slider.
- Maximum Value: The maximum value of the slider.
- Step Size: The increments in which slider values can change.
- Snap To Step: If this is checked then when the slider is released, it will snap to the nearest value position.
- Released Friction: The amount of friction the slider will have when it is released.
Example
VRTK/Examples/025_Controls_Overview
has a selection of sliders at various angles with different step values to demonstrate their usage.
Updated less than a minute ago