SDK_SimController
extends SDK_BaseController
Overview
The Sim Controller SDK script provides functions to help simulate VR controllers.
Class Methods
ProcessUpdate/2
public override void ProcessUpdate(uint index, Dictionary<string, object> options)
- Parameters
uint index
- The index of the controller.Dictionary<string, object> options
- A dictionary of generic options that can be used to within the update.- Returns
- none
The ProcessUpdate method enables an SDK to run logic for every Unity Update
GetControllerDefaultColliderPath/1
public override string GetControllerDefaultColliderPath(ControllerHand hand)
- Parameters
ControllerHand hand
- The controller hand to check for- Returns
string
- A path to the resource that contains the collider GameObject.
The GetControllerDefaultColliderPath returns the path to the prefab that contains the collider objects for the default controller of this SDK.
GetControllerElementPath/3
public override string GetControllerElementPath(ControllerElements element, ControllerHand hand, bool fullPath = false)
- Parameters
ControllerElements element
- The controller element to look up.ControllerHand hand
- The controller hand to look up.bool fullPath
- Whether to get the initial path or the full path to the element.- Returns
string
- A string containing the path to the game object that the controller element resides in.
The GetControllerElementPath returns the path to the game object that the given controller element for the given hand resides in.
GetControllerIndex/1
public override uint GetControllerIndex(GameObject controller)
- Parameters
GameObject controller
- The GameObject containing the controller.- Returns
uint
- The index of the given controller.
The GetControllerIndex method returns the index of the given controller.
GetControllerByIndex/2
public override GameObject GetControllerByIndex(uint index, bool actual = false)
- Parameters
uint index
- The index of the controller to find.bool actual
- If true it will return the actual controller, if false it will return the script alias controller GameObject.- Returns
GameObject
-
The GetControllerByIndex method returns the GameObject of a controller with a specific index.
GetControllerOrigin/1
public override Transform GetControllerOrigin(GameObject controller)
- Parameters
GameObject controller
- The controller to retrieve the origin from.- Returns
Transform
- A Transform containing the origin of the controller.
The GetControllerOrigin method returns the origin of the given controller.
GenerateControllerPointerOrigin/1
public override Transform GenerateControllerPointerOrigin(GameObject parent)
- Parameters
GameObject parent
- The GameObject that the origin will become parent of. If it is a controller then it will also be used to determine the hand if required.- Returns
Transform
- A generated Transform that contains the custom pointer origin.
The GenerateControllerPointerOrigin method can create a custom pointer origin Transform to represent the pointer position and forward.
GetControllerLeftHand/1
public override GameObject GetControllerLeftHand(bool actual = false)
- Parameters
bool actual
- If true it will return the actual controller, if false it will return the script alias controller GameObject.- Returns
GameObject
- The GameObject containing the left hand controller.
The GetControllerLeftHand method returns the GameObject containing the representation of the left hand controller.
GetControllerRightHand/1
public override GameObject GetControllerRightHand(bool actual = false)
- Parameters
bool actual
- If true it will return the actual controller, if false it will return the script alias controller GameObject.- Returns
GameObject
- The GameObject containing the right hand controller.
The GetControllerRightHand method returns the GameObject containing the representation of the right hand controller.
IsControllerLeftHand/1
public override bool IsControllerLeftHand(GameObject controller)
- Parameters
GameObject controller
- The GameObject to check.- Returns
bool
- Returns true if the given controller is the left hand controller.
The IsControllerLeftHand/1 method is used to check if the given controller is the the left hand controller.
IsControllerRightHand/1
public override bool IsControllerRightHand(GameObject controller)
- Parameters
GameObject controller
- The GameObject to check.- Returns
bool
- Returns true if the given controller is the right hand controller.
The IsControllerRightHand/1 method is used to check if the given controller is the the right hand controller.
IsControllerLeftHand/2
public override bool IsControllerLeftHand(GameObject controller, bool actual)
- Parameters
GameObject controller
- The GameObject to check.bool actual
- If true it will check the actual controller, if false it will check the script alias controller.- Returns
bool
- Returns true if the given controller is the left hand controller.
The IsControllerLeftHand/2 method is used to check if the given controller is the the left hand controller.
IsControllerRightHand/2
public override bool IsControllerRightHand(GameObject controller, bool actual)
- Parameters
GameObject controller
- The GameObject to check.bool actual
- If true it will check the actual controller, if false it will check the script alias controller.- Returns
bool
- Returns true if the given controller is the right hand controller.
The IsControllerRightHand/2 method is used to check if the given controller is the the right hand controller.
GetControllerModel/1
public override GameObject GetControllerModel(GameObject controller)
- Parameters
GameObject controller
- The GameObject to get the model alias for.- Returns
GameObject
- The GameObject that has the model alias within it.
The GetControllerModel method returns the model alias for the given GameObject.
GetControllerModel/1
public override GameObject GetControllerModel(ControllerHand hand)
- Parameters
ControllerHand hand
- The hand enum of which controller model to retrieve.- Returns
GameObject
- The GameObject that has the model alias within it.
The GetControllerModel method returns the model alias for the given controller hand.
GetControllerRenderModel/1
public override GameObject GetControllerRenderModel(GameObject controller)
- Parameters
GameObject controller
- The GameObject to check.- Returns
GameObject
- A GameObject containing the object that has a render model for the controller.
The GetControllerRenderModel method gets the game object that contains the given controller's render model.
SetControllerRenderModelWheel/2
public override void SetControllerRenderModelWheel(GameObject renderModel, bool state)
- Parameters
GameObject renderModel
- The GameObject containing the controller render model.bool state
- If true and the render model has a scroll wheen then it will be displayed, if false then the scroll wheel will be hidden.- Returns
- none
The SetControllerRenderModelWheel method sets the state of the scroll wheel on the controller render model.
HapticPulseOnIndex/2
public override void HapticPulseOnIndex(uint index, float strength = 0.5f)
- Parameters
uint index
- The index of the tracked object to initiate the haptic pulse on.float strength
- The intensity of the rumble of the controller motor.0
to1
.- Returns
- none
The HapticPulseOnIndex method is used to initiate a simple haptic pulse on the tracked object of the given index.
GetHapticModifiers/0
public override SDK_ControllerHapticModifiers GetHapticModifiers()
- Parameters
- none
- Returns
SDK_ControllerHapticModifiers
- An SDK_ControllerHapticModifiers object with a givendurationModifier
and anintervalModifier
.
The GetHapticModifiers method is used to return modifiers for the duration and interval if the SDK handles it slightly differently.
GetVelocityOnIndex/1
public override Vector3 GetVelocityOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
Vector3
- A Vector3 containing the current velocity of the tracked object.
The GetVelocityOnIndex method is used to determine the current velocity of the tracked object on the given index.
GetAngularVelocityOnIndex/1
public override Vector3 GetAngularVelocityOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
Vector3
- A Vector3 containing the current angular velocity of the tracked object.
The GetAngularVelocityOnIndex method is used to determine the current angular velocity of the tracked object on the given index.
GetTouchpadAxisOnIndex/1
public override Vector2 GetTouchpadAxisOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
Vector2
- A Vector2 containing the current x,y position of where the touchpad is being touched.
The GetTouchpadAxisOnIndex method is used to get the current touch position on the controller touchpad.
GetTriggerAxisOnIndex/1
public override Vector2 GetTriggerAxisOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
Vector2
- A Vector2 containing the current position of the trigger.
The GetTriggerAxisOnIndex method is used to get the current trigger position on the controller.
GetGripAxisOnIndex/1
public override Vector2 GetGripAxisOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
Vector2
- A Vector2 containing the current position of the grip.
The GetGripAxisOnIndex method is used to get the current grip position on the controller.
GetTriggerHairlineDeltaOnIndex/1
public override float GetTriggerHairlineDeltaOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
float
- The delta between the trigger presses.
The GetTriggerHairlineDeltaOnIndex method is used to get the difference between the current trigger press and the previous frame trigger press.
GetGripHairlineDeltaOnIndex/1
public override float GetGripHairlineDeltaOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
float
- The delta between the grip presses.
The GetGripHairlineDeltaOnIndex method is used to get the difference between the current grip press and the previous frame grip press.
IsTriggerPressedOnIndex/1
public override bool IsTriggerPressedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being pressed.
The IsTriggerPressedOnIndex method is used to determine if the controller button is being pressed down continually.
IsTriggerPressedDownOnIndex/1
public override bool IsTriggerPressedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been pressed down.
The IsTriggerPressedDownOnIndex method is used to determine if the controller button has just been pressed down.
IsTriggerPressedUpOnIndex/1
public override bool IsTriggerPressedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsTriggerPressedUpOnIndex method is used to determine if the controller button has just been released.
IsTriggerTouchedOnIndex/1
public override bool IsTriggerTouchedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being touched.
The IsTriggerTouchedOnIndex method is used to determine if the controller button is being touched down continually.
IsTriggerTouchedDownOnIndex/1
public override bool IsTriggerTouchedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been touched down.
The IsTriggerTouchedDownOnIndex method is used to determine if the controller button has just been touched down.
IsTriggerTouchedUpOnIndex/1
public override bool IsTriggerTouchedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsTriggerTouchedUpOnIndex method is used to determine if the controller button has just been released.
IsHairTriggerDownOnIndex/1
public override bool IsHairTriggerDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has passed it's press threshold.
The IsHairTriggerDownOnIndex method is used to determine if the controller button has passed it's press threshold.
IsHairTriggerUpOnIndex/1
public override bool IsHairTriggerUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released from it's press threshold.
The IsHairTriggerUpOnIndex method is used to determine if the controller button has been released from it's press threshold.
IsGripPressedOnIndex/1
public override bool IsGripPressedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being pressed.
The IsGripPressedOnIndex method is used to determine if the controller button is being pressed down continually.
IsGripPressedDownOnIndex/1
public override bool IsGripPressedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been pressed down.
The IsGripPressedDownOnIndex method is used to determine if the controller button has just been pressed down.
IsGripPressedUpOnIndex/1
public override bool IsGripPressedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsGripPressedUpOnIndex method is used to determine if the controller button has just been released.
IsGripTouchedOnIndex/1
public override bool IsGripTouchedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being touched.
The IsGripTouchedOnIndex method is used to determine if the controller button is being touched down continually.
IsGripTouchedDownOnIndex/1
public override bool IsGripTouchedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been touched down.
The IsGripTouchedDownOnIndex method is used to determine if the controller button has just been touched down.
IsGripTouchedUpOnIndex/1
public override bool IsGripTouchedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsGripTouchedUpOnIndex method is used to determine if the controller button has just been released.
IsHairGripDownOnIndex/1
public override bool IsHairGripDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has passed it's press threshold.
The IsHairGripDownOnIndex method is used to determine if the controller button has passed it's press threshold.
IsHairGripUpOnIndex/1
public override bool IsHairGripUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released from it's press threshold.
The IsHairGripUpOnIndex method is used to determine if the controller button has been released from it's press threshold.
IsTouchpadPressedOnIndex/1
public override bool IsTouchpadPressedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being pressed.
The IsTouchpadPressedOnIndex method is used to determine if the controller button is being pressed down continually.
IsTouchpadPressedDownOnIndex/1
public override bool IsTouchpadPressedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been pressed down.
The IsTouchpadPressedDownOnIndex method is used to determine if the controller button has just been pressed down.
IsTouchpadPressedUpOnIndex/1
public override bool IsTouchpadPressedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsTouchpadPressedUpOnIndex method is used to determine if the controller button has just been released.
IsTouchpadTouchedOnIndex/1
public override bool IsTouchpadTouchedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being touched.
The IsTouchpadTouchedOnIndex method is used to determine if the controller button is being touched down continually.
IsTouchpadTouchedDownOnIndex/1
public override bool IsTouchpadTouchedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been touched down.
The IsTouchpadTouchedDownOnIndex method is used to determine if the controller button has just been touched down.
IsTouchpadTouchedUpOnIndex/1
public override bool IsTouchpadTouchedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsTouchpadTouchedUpOnIndex method is used to determine if the controller button has just been released.
IsButtonOnePressedOnIndex/1
public override bool IsButtonOnePressedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being pressed.
The IsButtonOnePressedOnIndex method is used to determine if the controller button is being pressed down continually.
IsButtonOnePressedDownOnIndex/1
public override bool IsButtonOnePressedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been pressed down.
The IsButtonOnePressedDownOnIndex method is used to determine if the controller button has just been pressed down.
IsButtonOnePressedUpOnIndex/1
public override bool IsButtonOnePressedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsButtonOnePressedUpOnIndex method is used to determine if the controller button has just been released.
IsButtonOneTouchedOnIndex/1
public override bool IsButtonOneTouchedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being touched.
The IsButtonOneTouchedOnIndex method is used to determine if the controller button is being touched down continually.
IsButtonOneTouchedDownOnIndex/1
public override bool IsButtonOneTouchedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been touched down.
The IsButtonOneTouchedDownOnIndex method is used to determine if the controller button has just been touched down.
IsButtonOneTouchedUpOnIndex/1
public override bool IsButtonOneTouchedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsButtonOneTouchedUpOnIndex method is used to determine if the controller button has just been released.
IsButtonTwoPressedOnIndex/1
public override bool IsButtonTwoPressedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being pressed.
The IsButtonTwoPressedOnIndex method is used to determine if the controller button is being pressed down continually.
IsButtonTwoPressedDownOnIndex/1
public override bool IsButtonTwoPressedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been pressed down.
The IsButtonTwoPressedDownOnIndex method is used to determine if the controller button has just been pressed down.
IsButtonTwoPressedUpOnIndex/1
public override bool IsButtonTwoPressedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsButtonTwoPressedUpOnIndex method is used to determine if the controller button has just been released.
IsButtonTwoTouchedOnIndex/1
public override bool IsButtonTwoTouchedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being touched.
The IsButtonTwoTouchedOnIndex method is used to determine if the controller button is being touched down continually.
IsButtonTwoTouchedDownOnIndex/1
public override bool IsButtonTwoTouchedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been touched down.
The IsButtonTwoTouchedDownOnIndex method is used to determine if the controller button has just been touched down.
IsButtonTwoTouchedUpOnIndex/1
public override bool IsButtonTwoTouchedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsButtonTwoTouchedUpOnIndex method is used to determine if the controller button has just been released.
IsStartMenuPressedOnIndex/1
public override bool IsStartMenuPressedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being pressed.
The IsStartMenuPressedOnIndex method is used to determine if the controller button is being pressed down continually.
IsStartMenuPressedDownOnIndex/1
public override bool IsStartMenuPressedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been pressed down.
The IsStartMenuPressedDownOnIndex method is used to determine if the controller button has just been pressed down.
IsStartMenuPressedUpOnIndex/1
public override bool IsStartMenuPressedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsStartMenuPressedUpOnIndex method is used to determine if the controller button has just been released.
IsStartMenuTouchedOnIndex/1
public override bool IsStartMenuTouchedOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button is continually being touched.
The IsStartMenuTouchedOnIndex method is used to determine if the controller button is being touched down continually.
IsStartMenuTouchedDownOnIndex/1
public override bool IsStartMenuTouchedDownOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been touched down.
The IsStartMenuTouchedDownOnIndex method is used to determine if the controller button has just been touched down.
IsStartMenuTouchedUpOnIndex/1
public override bool IsStartMenuTouchedUpOnIndex(uint index)
- Parameters
uint index
- The index of the tracked object to check for.- Returns
bool
- Returns true if the button has just been released.
The IsStartMenuTouchedUpOnIndex method is used to determine if the controller button has just been released.
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