VRTK_HipTracking
Overview
Hip Tracking attempts to reasonably track hip position in the absence of a hip position sensor.
The Hip Tracking script is placed on an empty GameObject which will be positioned at the estimated hip position.
Inspector Parameters
- Head Offset: Distance underneath Player Head for hips to reside.
- Head Override: Optional Transform to use as the Head Object for calculating hip position. If none is given one will try to be found in the scene.
- Reference Up: Optional Transform to use for calculating which way is 'Up' relative to the player for hip positioning.
Updated less than a minute ago