Guides
These docs are for v3.2.0. Click to read the latest docs for v3.3.0.

VRTK_HipTracking

Overview

Hip Tracking attempts to reasonably track hip position in the absence of a hip position sensor.

The Hip Tracking script is placed on an empty GameObject which will be positioned at the estimated hip position.

Inspector Parameters

  • Head Offset: Distance underneath Player Head for hips to reside.
  • Head Override: Optional Transform to use as the Head Object for calculating hip position. If none is given one will try to be found in the scene.
  • Reference Up: Optional Transform to use for calculating which way is 'Up' relative to the player for hip positioning.