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VRTK_InteractUse

Overview

The Interact Use script is attached to a Controller object within the [CameraRig] prefab and the Controller object requires the VRTK_ControllerEvents script to be attached as it uses this for listening to the controller button events for using and stop using interactable game objects. It listens for the AliasUseOn and AliasUseOff events to determine when an object should be used and should stop using.

The Controller object also requires the VRTK_InteractTouch script to be attached to it as this is used to determine when an interactable object is being touched. Only valid touched objects can be used.

An object can be used if the Controller touches a game object which contains the VRTK_InteractableObject script and has the flag isUsable set to true.

If a valid interactable object is usable then pressing the set Use button on the Controller (default is Trigger) will call the StartUsing method on the touched interactable object.

Inspector Parameters

  • Hide Controller On Use: Hides the controller model when a valid use action starts.
  • Hide Controller Delay: The amount of seconds to wait before hiding the controller on use.

Class Events

  • ControllerUseInteractableObject - Emitted when a valid object starts being used.
  • ControllerUnuseInteractableObject - Emitted when a valid object stops being used.

Event Payload

  • uint controllerIndex - The index of the controller doing the interaction
  • GameObject target - The GameObject of the interactable object that is being interacted with by the controller

Class Methods

GetUsingObject/0

public GameObject GetUsingObject()

  • Parameters
  • none
  • Returns
  • GameObject - The game object of what is currently being used by this controller.

The GetUsingObject method returns the current object being used by the controller.

ForceStopUsing/0

public void ForceStopUsing()

  • Parameters
  • none
  • Returns
  • none

The ForceStopUsing method will force the controller to stop using the currently touched object and will also stop the object's using action.

ForceResetUsing/0

public void ForceResetUsing()

  • Parameters
  • none
  • Returns
  • none

The ForceResetUsing will force the controller to stop using the currently touched object but the object will continue with it's existing using action.

Example

SteamVR_Unity_Toolkit/Examples/006_Controller_UsingADoor simulates using a door object to open and close it. It also has a cube on the floor that can be grabbed to show how interactable objects can be usable or grabbable.

SteamVR_Unity_Toolkit/Examples/008_Controller_UsingAGrabbedObject which shows that objects can be grabbed with one button and used with another (e.g. firing a gun).